modelhttps://www.cgtrader.com/products/c-more-red-dot-sight Real-Time 3D model of the C- More RedDot Sight. Made in Blender, Substance Painter, and Marmoset Toolbag. I used 4K Textures for the scope, and 1K texture for the lens. Polycount:10194 Vertex count:5416 you can check more renders and a 3d viewer here: CGTrader:…
from 5:54pm duration to 7:05pm / 1:11 h/m time-frame 64 SAMPLES 193 samples = 2 hours for 1280x720 = 10 seconds turntable. 41.7gb to 39.7gb file = 2.05gb's AVI-lossless. Guesstimates: should be x3's amount = 3h:33m's+ for 3k. 6.0gb's+ file for "3k." and 12gb's from/to 15gb's for 6kres, was 18 GBS 12 hours+ <Actually is…
Greetings! I'm a general modeler/animator, with experience in the industry and with developing an indie game or two myself; prior works of mine are: - Acro Storm: https://store.steampowered.com/app/546610/Acro_Storm/ which I did game design, animation, and some VFX for. - Destiny 2: The Witch…
Very cool project. i was sitting there for a long time looking at latest image partly because enjoying it but also something is making me feel like it's off somehow. Not sure what it is, something about colors or something. Nothing jumps out as "wrong" but just doesnt feel quite right. I think Fabi said what it was.…
TRAILER GAME: https://www.youtube.com/watch?v=BYSQDEBtMqo https://cdn.artstation.com/p/video_sources/001/525/602/dr-ae-01.mp4 https://cdn.artstation.com/p/video_sources/001/541/389/tbrender-main-camera-r1-002.mp4 Airship Nimbus I produced this ship for @octetostudios, as a Freelance 3D vehicle artist, during the second…
I finally finished the Audi R8 model optimized for video games. The model has 54,000 triangles in it and I will be glad of any feedback from your side) You can like my artwork on Artstation page. https://www.artstation.com/artwork/bl5O8o
Hello! I'm a freelancer looking for part/full time work. Have over 5 years experience in Zbrush, Maya, Substance Painter and Marmoset. Over a decade in photoshop. I specialize in stylized character, creature and prop creation. I will leave a link to my portfolio below. Feel free to reach out with the method of your choice…
I know this thread is ~2 years old but I found it while trying to solve the same issue. I thought I'd share the solution: The trick is to ignore the "Angle of View" measurement in Maya and instead copy over the focal length. So for the default Maya camera you would use ignore the "Angle of View: 54.43" and instead use…
I am an experienced Unreal Engine user, programmer and can bring your creations to life with mechanics, interaction SFX, VFX and more. You like to design consistent modular assets that can be combined differently, so the customers can put their own creations together from them, e.g. parts for sci-fi doors / hand-weapons…
Good afternoon. I was looking to have 3 great swords designed for my 54mm tabletop miniature. I was wondering if you were interested and what the cost would be. I look forward to hearing back from you. Have a great weekend