Hey guys, have any of you ever come across this issue before? We've tried: -Opening a new scene and importing the objects with no luck -using scripts (http://www.fuse-design.org/blog/tutorials-cg/maya-fix-broken-render-settings-window) Here's what it looks like (render settings are blank for every drop down) Thanks!
Is it possible to change Mud's layer handling so it acts as though I'm adjusting the fill of a layer instead of the opacity? Using color dodge layers on black surfaces gives a plastic effect instead of a metallic look. It'd help my workflow substantially by not needing to switch into Photoshop to see the results of my edge…
I have a question about the Max to Mudbox workflow. :poly131: I've made a highpoly (using turbosmooth) model in Max and I now want to texture it in Mudbox. Do I unwrap the lowpoly version (the one without the turbosmooth modifier) of the model, or do I create a new lowpoly version? Thanks for your help.
Hey guys i was wondering where i could sell my unused key for this program. I'm not a programmer and i think someone who programs deserve it more. I saw on Microsoft website that it's worth 499 $ so I'm thinking half the price! Best regard
Just wanted to see if anyone is going to Quakecon this year. On top of Carmack giving TWO(2)! speeches this year, we are going to be launching Rise of the Triad and will have a 6v6 setup with EVGA, Origin PC, and others. Come check it out if you are around and stop by the after party, for some beers! It will be my first…
jacksteel: Thanks for the encouragement man! It's been difficult to keep them up due to the holidays :( I'm hoping to get back into the rhythm though! #013 [ame="https://www.youtube.com/watch?v=Z2SdPzmm3lE"]Timelapse[/ame]
I load in images, cubemaps, spheremaps, any map and it just looks white/grey. Anyone know what the special thing is I'm suppose to do to get it to work? Using the ubershader btw.