Hi community, I wonder how the dota 2 workshop rating system works, it seems like its so random sometimes [my last submission has 92% and that are 3 stars? :( ] and an additional question is wether valve will ever give a little comment on what people did. (I am not so skilled like some other people here but all in all I am…
Hi guys, in the past few weeks some of you have noticed my Parkour game video on youtube: https://www.youtube.com/watch?v=AgO_jqnr1ww I have got a lot of messages from devs around the world who liked it.So i have decided to make it available for everyone to get and use in their own game, Not only that,i'm planning on…
https://www.artstation.com/artwork/aY6kk9?commentId=4408029 Texture Sets (2) Livery, 4096 x 2048Body, 4096 x 4096 Didn't really do a WIP thread for this one lol, as it was made really sporoadically Shout out to all the real ones who can spot the influences lolWell.. I'm legally (and morally) required to mention one of the…
Currently seeking a strong architect with 8+ years of experience in game server side and networking development with at least 1 stint in a lead type position for a leading game developer in Seattle, WA. Candidates that have been involved in the development of a shipped Massively Multiplayer game are highly preferred.…
Hello fellow forum mates, I am slowly engaging myself with Maya, but I have multiple problems when it comes to understanding the node system. I have worked with nodes before, so I do understand the concept of nodes completely. But when it comes to Maya, I mostly hit a wall. I cannot seem to get hold of the random inputs…
Hey all, Long time since I posted anything here so I thought I'd share something I've been working on in my free time. I call it Shodan. Based on the System Shock villain by the same name, this is my interpretation of what she'd look like if she had merged with the alien biomass from System Shock 2. Worked on it for the…
I made these boxy style robots like 80's Transformers, Gobots, Gundam etc and im having trouble working out how to get Unity to work correctly as Humanoid Rigged characters, does anyone know if its possible to rig up mechanical joints that the Unity Humanoid IK system wont just ignore? https://youtu.be/Eo9sV-NJ2hw so far…
Hey, everyone! I have some questions regarding animation systems for NPC characters walking around a scene, whether it's during gameplay or an in-game cutscene. In my mind, I have put such types of animation into three categories. Please correct me if my assumptions are wrong or inaccurate: 1: Long takes (in my case made…
Hey all, So I'm trying to teach myself how to make my own waterfall by stumbling through the material editor and the particle system editor. Here's something I have for the mist: As you can see, where those particles intersect the BSP, obvious hard edges can be seen. I followed hournces' tutorial here to the letter:…
Hey folks, Perhaps I'm missing something really simple, but I've managed to create clouds using particles that look pretty good in a normal setting / test render. (attached) However when I go create them in my scene (which has a daylight system added and uses Mr Physical Sky for the background) they don't appear at all.…