[Still Looking] - Will be updated once I find an artist Good day!I'm hoping to find an experienced artist with a unique stunning art style to collaborate with. # Who am I?* I'm a self taught programmer that is now about to graduate with a computer science degree. * I have 5+ years of experience in game dev. I can pretty…
Hello everyone! I'm Simone, the cofounder of a small indie studio called Enjoyable Games. Right now we're working on our first game, an FPS that will mostly take place in modern age (around 2017). Even if we are a small team we already had early talks with Microsoft U.S. and Nvidia Italy and they both sounded impressed and…
That sketch is really cool, thanks for taking the time to do that! lol. I had the same idea about the fire extinguishers, too. I also think the lights hanging above as shown in the sketch look way more interesting than to the side. My idea was that the walls would be color coded to denote which area of the facility you're…
1) Yay! Yeah, they're still letting most- if not all -people sign up. :) When you configure the pages for your website, make some galleries; Environment and Prop seem like a good starter for you. Make sure you go and edit your images to be ticked as what category they belong to. This will allow you, when you have some more…
Schell Games is a highly talented group of artists, programmers, producers, and game designers led by game industry veteran Jesse Schell. We're the largest full-service education and entertainment game development company in the United States. Since 2002, we've worked with world-class clients and partners to create…
hmm, only thing i can think of is to re-make the brush, but be sure to start from the "Layer" brush instead of Standard or Clay. There's probably some brush behaviors hard coded into the different brush types. Hope that helps!
For some reason my spotlight is not rendering. It's JUST the spotlight. It occurs in both lit and pathtracing mode. It does not turn on even when I delete the raytrace post process volume I have set up. All the other types of light actors work just fine. Since this is a new scene, I can't help but think it's a common…
@throttlekitty I've rigged a new lower poly mesh and recreated the original scenario. I've added dozens of blendshapes and went crazy keying them on several different animation layers. So far I cannot recreate the problem. I do notice a small slowdown when adding the blendshape node to a new animation layer, and I imagine…