Heys guys, Just a small update to let you know that I'm running a contest for Pirate Plunder Free on Touch Arcade. I'm giving away 15 $10 iTunes Giftcards. All you have to do to enter to win is download the free version and review it then email me with the details. 1 star or 5 it doesn't matter it ends tonight so be quick…
New head is ace, although I wish you'd gotten started on the 3 eyed guy first. He's way cooler looking! I've seen plenty of people with a hairline like he has, so I wouldn't say you have to change it, although since he's a bit older, maybe it should recede a bit (or that's my personal bias as a balding dude). Dirty his…
unfortunately yea.. it is kind of necessary, Im using a 3rd party tool that someone made to import objects into frostbite , and it kind works like a morph where everything has to match up... when I imported the mesh to replace an existing one into the tool it gave me an error saying that it does not have the same number of…
^^^ That. I took the manual route. Seeing as i'd waste more time finding a script, Install it, learn how to use it, then make the pipe VS just making them :D Watch your initial cylinder side count though, I messed mine up a bit. So when rotated X amount, The sides don't line up. I used some stupid number like 15…
Hey there GuangArt, really nice work you have there. I have been watching your streams and I have some doubts that I would be really thankful if you answer :). Speficically this: http://www.twitch.tv/senng/b/336773870 @6:15 when you select the vertices and flatten them acodring the curvature of the surface, Which Tool did…
A couple recent bugs introduced by Vanilla Forums when they updated the platform on November 15: 1. Passwords have been reset for everyone. See Sticky ⛔ You need to reset your password. This is most likely because... 2. Extra line breaks are being added. They're aware of this and working on a fix. 3. Discussion topics are…
Mark is right but its not something that can really be fixed with some bluring or filters. You are using a lot of base textures and almost global overlays which are adding to the noise. Especially for metal I would start with a solid color and slowly add texture in logical ares of the model. Here are some examples for you…
Buildings are typically modular, so it's best to break down a building into it's simpliest parts, UV and texture those parts, and then duplicate those parts into a build. http://forums.cgsociety.org/showthread.php?f=39&t=444791&page=7&pp=15#post4855106 http://www.chrisalbeluhn.com/Building_Layout_Guideline_Tutorial.html…
@stickadtroja: could be getting blocked by your provider. or if ur viewing from work, they might be blocking it. So, worked on her face a bit more this morning and I feel like I did more good in 15 minutes than I did in 2 hours last night lol. Makes a difference when you're awake as opposed to when your tired! Added some…
thanks for the kind feedback everyone. @malcolm @Justo around 10-15 hours. these are all 95% in hexels. usually i just add grain and maybe darken the outer edges with a huge burn then a huge dodge in the middle. i use an old mac mini with OSlion and a very old copy of photoshop elements 6. desperately need new hardware.…