You could put the accessories (optic, bipod, sling) on their own texture sheets if they're genuinely modular pieces that could be re-used on other weapons.
For an example of a modular character design, check out Jesse Sosa's excellent example http://oldwiki.polycount.com/SkankerzeroModularCharacterSystem (the images aren't up on the new wiki yet)
Thanks for the replies, everyone. Modular seems like the way forward - back to work for me. Time for a pot of coffee and some Boards of Canada, I think....
nice! keep at it. Your cobbles seem a bit melty/smooth, maybe the specularity map needs adjustment, I'm not sure. IMO rocks are really much more difficult to make than they seem; eons of geological history is required to make each rock. If you search for cobble there's a few good examples you can look at…
I found a portion of a modular architecture kit, it is pretty old and appears to have originally been distributed on CDs. I think it was original for 3ds max only. Looks like the name was Recon3d: edit: I did find a website, looks like they are defunct:…
My first foray into evironments and modular shizz, lots of problems so id love some feedback and critique please this isnt going to be the final layout, just lighting tests see if anything works
im trying to figure out the best way to make a height map (not for terrain) its for a modular building, i already have a diffuse texture map thank you!!!!!!!!!