Been busy but wanted to try and do some personal practice. Using a concept I found. Can't remember where it came from exactly but possibly off massive black? Anyways about 2 hours of work, I noticed her jaw line needs to come out a tad. Appreciate the feedback in advance![IMG][/img]
Hello, Adding to the great info above : in its current state your head texture is already higher res than the one seen in the lowpoly TF2 Engineer demake. Therefore besides technical tricks like miroring or reusing UVs, you also need to practice painting textures at the pixel level, handling them in a impressionist manner.…
I've started practicing my digital painting again, starting with some wood planks. I'm pretty happy with the planks, but I feel like I\m missing a final phase on the sheet of wood. Anyone have any tips or pointers?
Attachment not found. Hey guys, starting to do some more head practice and was wondering if I could get some feedback from you guys? I don't think it's 100% there but at the moment I'm not sure how I can best improve it, so any feedback I can get from you guys is great. Look forward to hearing your responses. Regards,…
i am pretty new to texturing , so i thought of practicing it over the weekend...so i quicly blocked out a gun n started texturing it....no bump maps no nuthin as yet pls pls crit it .. Render1 Render2 No render Wire
Hey guys, I'm new to Polycount. I have been over at Game Artisans since I started game art. To say the least, I am hoping for Polycount to be my new forum. I am starting this thread as a practice thread for my hand painting textures. Diffuse only. The first one is a stone pathway texture. Inspired by WoW.
I've been working a couple days on a sword concept to practice hand-painting of diverse materials and I'm moving on to start modelling it. here's the concept, I've named it the Demonic Spanner : Let me please know what you guys think so far.