So, the
thing is, how do you think this kind of materials, specifically for 3d animated
films/shorts are produced? I just
finished watching Grant Warwick’s Mastering Vray (amazing lessons by the way)
and that makes me think of the workflow where you do a different material say
for the base and other for the scratches and…
Hi, I'm looking for someone to create 4 or 5 cars for an upcoming rally game. Our spec is shown in the image below, any more questions please ask. We are creating an arcade style rally game - the images below come from Sega Rally 2 which is a good example of the look we are going for. Bold, colourful arcade style…
Hello! I started learning Plasticity recently and wanted to share some of my thoughts about the software. Maybe this will be interesting for people like me, who have a poly-modeling background and consider giving CAD a go. First of all I was pleasantly surprised how "artist" friendly Plasticity is. The interface is very…
very good topic for sure, I've had the same problem since i first started in any kind of art, both 2d and 3d. i'l re-iterate what HP said in terms of practice. I've been at this for about 10 years and i'm just now starting to get to a point where i feel like i have a grasp on this sort of thing My best tips would be:…
I think I can help out here. I've worked in the game industry and the product design industry. When it comes down to it Modo feels like it was designed recently, where as 3DS Max and Maya feel like they were designed in the 90s and have just been upgraded and upgraded and upgraded to the point that they are bloated. Modo…
Haven't got time now for a longer answer but, for all UE questions your first port of call should always be the UE official documentation. It is extensive, constantly updated, has many visual examples, and is unfortunately overlooked by a lot of those new to the engine. I have to agree with the lads above. The knowledge…
Yep, perfectly clear thanks again Eric. On a slightly related note. On my exploration of trees, it seems that what people have produced here on PC is quite honestly better than what is seen in a lot of games! The level of quality seems higher. Now I guess that could be the 'limitless' style of a portfolio piece, but take…
Thanks for that reply. You are totally right, I think I have been completely mislead by poorly written online tutorials. I thought I had to manipulate the UVs themselves rather then the individual pixels, which makes far more sense. I guess I am more artistically minded than mathematically minded so I have been learning…
artstream - Thanks for your wisdom! Seriously, all of this makes quite a bit of sense to me. As far as the Trollbane UI goes, you are correct about the health/mana meters. Also, I should have assembled them correspondingly where they rightfully belong on the screen like you mentioned. I will fix that right up. Surfa - I'm…
ok decided to be stuborn about this and see what the difference between my mesh for sculpting versus the example that polyhertz gave me, I noticed that per sub division even though I was still able to eventually sculpt in the details of the eyes etc I could do the same amount of details with little to no pinch points…