Hey Guys I thought it would be fun and interesting to see what peoples top 50 favorite films are! I was inspired to post this after hanging out with some friends at the bar tonight talking about the very same thing. Mind you this is not a list of the best films of all time, so you shouldn’t feel bad if you don’t have the…
Hey everyone! I'd like to introduce you to Debonair Taric! Started him on my Twitch stream today as a break from Warring Kingdoms Yasuo and I'm happy with the progress after one session. Still a lot more to add to him. Here is a still and a video turntable in Marmoset of the blockout so far. A lot of work still needs to be…
Hi Ravanna, I haven't attempted a full-body sculpt or model before. I wasn't given any preparation warnings about which may be more difficult, but now I've already started the project so it's a bit late to change what I've done so close to a milestone deadline for the base mesh. The sculpt in my first post was purely to be…
LAST UPDATE: ----------------------------------------------------- I will start with a little description on the design choices and what not. What probably won't be a suprise after checking screenshots as core for the inspiration is Boba Fett, and overall Star Wars starships aesthetics. When thinking what I could do for…
I'm figuring how I'd pull off the propeller. One person did suggest to also include fins, which I think could help with the functionality of the vehicle as well as the overall silhouette. I'm looking to make this of a war vehicle. Do you have any particular war vessels in mind? As far as the dragon head goes, I've been…
I'd imagine we'll see some awesome AI in next-gen (well, technically current-gen) games. My favorite AI was probably from Half-Life 2, I still remember the first time throwing a grenade at a combine soldier and it actually ran out of the way to avoid death! I also can't help but give a link to this video showing off how…
Hi Ace, Not sure if I correctly understood your problem, and I'm aware that you've mentioned compiling in your post, but I'm assuming that you are refering to baking static lighting. Did you try opening the World Properties menu, going to the Lightmass tab and enabling the "Force no precomputed lighting" option? You will…
Nice. Didn't know you were working on this. Overall looks good. The things standing out at the moment are the scale of the floor planks and the wooden strips on the bar also. The use of straight lines gets repetitive in the environment between the floor, bar and over the bar. Have you considered maybe a wooden panelled bar…
de_cbble Thanks mate , for the detail I looked at all the transformers film for part and structure reference and decided that the best way to approach it was to build it up in layers. start with the exo skeleton , then panelling which acts as the muscle layer and finally then the armour. I also decide early on that design…
Hi everybody! I haven't posted a lot here yet, mostly lurking, but that's about to change. I've started an experiment to manage my time on game art better. I really want to improve, so I decided I'm going to wake up early and work on game art before work, instead of in the night. I heard this can be a major difference. The…