Hi everybody!
I haven't posted a lot here yet, mostly lurking, but that's about to change. I've started an experiment to manage my time on game art better. I really want to improve, so I decided I'm going to wake up early and work on game art before work, instead of in the night. I heard this can be a major difference. The focus is on characters and I'm starting with finishing a piece that once started as my Dominance War entry. It started as a nature god. He's supposed to be calm, balanced, just, druidic and divine. His posture and his neck are meant to be slightly elongated but I want his anatomy to still make sense (i.e. I don't want use the stylisation as an anatomy-get-out-of-jail-free-card)
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So I woke up this morning at 6am, and I would like to show what I got so far. I'm going to be starting a bit earlier tomorrow and hopefully we're going to see some progress over time.
This is where I'm at now. I'd love to hear crits and comments. I also have some questions I hope someone can answer.
I'm using a lot of subtools. Head, torso + arms, legs+tail, antlers and basically every piece of clothing/ornament is an individual subtool. Is this the way to go?
What kind of images do people need to comment? Closeups, wires, exploded shots, naked ones? Help me to help you to help me
There are many more questions probably, but all in due time. Thanks in advance for any info/critique/comments!
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As you might have seen my first WIP shot I left the armor alone, because I wasn't really comfortable with sculpting this yet. I gave it a shot but it turned out terrible and this made me realise I need to be more comfortable with ZBrush before I can design stuff on the fly. I decided on a quick photoshop paintover, it's miles away from my original concept, but I kind of like where it's going. I'd love to hear what you think.
I took some inspiration from Masai and Aboriginal culture for the paintover. I'm thinking of doing the armor/leather/wood parts mostly in Max and maybe import it in ZBrush for some wear and tear. I hope this is an acceptable workflow until I feel a bit more confident in ZBrush.
Edit: Also, I think the eyes are a little small?
I've been working on the anatomy and I'm at a point where I think it looks okay, but I would love to hear some thoughts. After this I'm going to go over them in a higher subdivision and go in for the details. I want to finish the organic parts first and then move onto the clothing/armor. And I think I want to give him longer nails (on the hands at least).
So here are some shots of body parts I've been working on lately. Crits and comments are very much welcome . The upper legs are not as important because they are covered with clothing so I tried to save some time there. They're probably not very anatomically accurate. Although I like hearing what could've been done better I want to avoid reworking the legs a lot because it's not going to be seen really.
Here's the progress so far on the armor. I'm looking forward to start sculpting again. Any crits or comments still very much welcome .