The reason this is happening is because Maya's variable scope is a bit weird in that variables inside functions are separate from everything else. You need to declare it as global inside the function likeglobal string thisIsGloba; Here's a short example of how the scope works.string $scope = "This is…
Severely early stages of making a modular Izba (old russian cottage) but i wanted to post progress updates and get some critique going on. Should i go do a lowpoly of the rounded logs or just try to paint it to look like that?
If I understand this right, I can blend to textures together using vertex painting. I must insert two maps into the A and B channels of a lerp node and then apply an alpha expression to the alpha to dictate which map is visible where. What I do not understand is how to apply a third and fourth map using the green and blue…
A hard headed attempt at hand painted texturing. The second image is how I' imagine the book would work - the Lovecraftian definition explains it as a means of learning, describing and summoning the Old Gods, so that sounds like a good enough reason to use tentacles!
Hi game devs. I just working on this robot and want to get some feedback and Critiques about it. Hand painting in Substance Painter using only Base Color Map. Thanks in advance. Pd: Concept Art attached below. Concept Art
You're assuming Musk wouldn't fire you one month in when you fail to show enough deference the mandatory emails listing your weekly accomplishments or when you don't show up after being summoned to HQ in a random weekend to hand-deliver a printed copy of your work for him to review.
So, I am currently trying to use 3D Coat for adding in normal detail (mostly scratches/damage) to my models with the per pixel painting mode. Unfortunately, it seems that if I try and draw in details with just a regular brush, it always comes out fuzzy/pixelated. When I have tried using some of the other brush types (ones…
Im unable to paint any foliage on elevated terrain in UDK using the new foliage mode in the june build.. is there a fix for this? or just a known issue with no work around?
Hello! Some time ago I finished a project and thought I’d make a breakdown of the whole process from start to finish. This is not a detailed tutorial for every step but rather an overview over the process that I hope will help people (especially beginner 3D artists) get a better understanding of how the pipeline works.…
I have been trying to turn one of life drawing sketches into a rendered digital painting but just cant seem to get it right. have a look please and any advice as to what im doing wrong or were i could improve would be awesome!