Hi, is there a way to make shadow catcher to catch only shadow and not interfere with depth of field like on the image? The background image is affected by far blur and shadow catcher plane by near blur. I can't set the focus to not have that glitch where shadowcatcher ends.
Hi, Is there a way to backface cull on specific object? Currently, when you enable the backface culling, all the objects are affected. I am modelling several rooms at the moment and I only want the walls to be culled and not the props. I checked the Drawing Overrides and Object Display on the Shape Node but there seems to…
Remedy Entertainment, the creator of Quantum Break®, Max Payne®, Alan Wake® and Death Rally® and one of the leading independent game studios in the world is looking for a Lighting Artist for a key role working on Remedy’s projects. We are looking for an artist capable of bringing the best out of our environments and to…
Our pipeline is moving fast and we need more bandwidth in regard to our level creation. You would be working for an art director responsible for the overall direction and feel of the levels you would be working on. You will be building prefabs (POI - Point of Interest) that will placed throughout the game. Here are the key…
So a lot of modelers on here, those learning or even working in the games industry, have a lot experience for modelling and texturing for last gen games. Which was all well and good for those consoles, and similar ideas can apply to modeling for art directed games as well as mobile stuff. But with this new generation of…
My home-built desktop machine is getting very creaky and I find I'm relying more on my gaming laptop for heavyweight number-crunching. It's way past time for an upgrade! I'd like to spend about £500 on beefing this ol' fella up as much as poss. I can't afford a completely new machine just yet. It's used for pretty much…
Hi, if im going to set up a skin shader for my character's face should i keep the uvs of the face separate from any other material, for example eyes and hair...or can i have them on the same uv map and assign the skin shader to the face only. I dont want any of the skin shader properties to affect the other areas.
Hi there, I was hoping for some assistance on this project I'm trying to get finished. It's my first proper attempt at creating a model using toolbag 2 in mind for rendering and I'm struggling on getting a good spec and gloss map working... so apologies for being the latest person to ask this question. I've read up a lot…
Hi everyone. Here are two portfolio environments I've been working on and off during the past months. Well, they have to be done by mid June, as I'm finishing these up for University. The first environment is this rather large Valley/Powerplant scene that's opting for a more painterly style (much inspired by the 2007…
Just in case, anyone didn't realize they did not need to be in school for the free eligible Autodesk software, Or how easy it was to get accepted. Autodesk has an assistance program for educational software versions if you are a professional that is out of work?…