First off I love your name and avatar, is that One piece? ______________________ How come Maya "apparently" saves all of this history information yet it really can only go back a few steps, like if it really did save all this information then I should be able to go back all the way to the original file right?…
In Mari I have problems exporting textures I thought that it could have been the half paintable 2048 x 2048 box. I have a UV'd mesh that I am trying to export textures from here is a screenshot of the UVs and in the second screenshot what the textures look like when I export them. I forgot to mention I am using a Geforce…
Thanks for all the comments. I agree with you, there should be more worn parts. Basically everything is Polymodeling excluding the head and torso. There is already a lot of Zbrush detailing though, but it's rather subtle (not very visible in the renders) and I learned that I have to do more visible details in ZBrush. I…
not sure if you guys were aware but penny arcade is doing a little contest. - Open Only To Those In The Continental US - Defeat Bayonetta On Hard, Earning The "Umbra Elder" Achievement/Trophy - Entries Must be Sent To bayonettacontest@gmail.com - Entry Must Include Your Gamertag/PSN ID, Photo Of Final Credits, And A…
wow... I have never received such relevant critiques on 3dtotal. >.> You guys have really brought up some good points and I agree with everything. I really appreciate the comments. I will see what I can do to knock back some of that saturation and wear it down a bit more. I don't really have time to go back and redo the…
My next set of headphones will be some Grado labs ones; [ame]http://www.amazon.co.uk/Others-60-Grado-SR-60-Headphone/dp/B0006DPMU4/ref=pd_cp_ce_1?pf_rd_p=136153791&pf_rd_s=center-41&pf_rd_t=201&pf_rd_i=B000G3LCQC&pf_rd_m=A3P5ROKL5A1OLE&pf_rd_r=1BD6KQM98M8J3EA21VSS[/ame] My friend recently got some audiocubes although i…
The main thing is silhouette. Anything that doesn't contribute to the silhouette of the mesh, or is required for a clean normal bake, is wasteful. Things like the textured nubs of the lens focus ring, or any of the cylindrical shapes you have, are pretty wasteful of an ingame asset. Even as a first person asset, there's a…
Hello, my name is Mike and i'm an 3d artist looking to develop a nice looking props/weapons/cars/robots - any hardsurface stuff for your game. Willing to discuss any freelance job. Software experience: Autodesk 3d studio Max Autodesk Maya Adobe Photoshop Zbrush Substance Painter Keyshot V-ray Corona…
As soon as I got back from TI3 I wanted to try my hand at my first Dota 2 item. I'm pretty obsessed with rocks so I thought I would go with an Earthshaker totem. One of the problems I'm running into is coming up with an interesting base to hold up the totem while maintaining a minimal number of tris because I've just about…
Hey Polycount! My name is Paul Mandegarian. Posted a few times here back in the day but I've been recently working on my portfolio and juggling my renovation job at the same time. I just want to get my name out there and get as many critiques, comments, and suggestion as possible. After lifting one end of a 500 pound…