I have a question about 4k monitors. Generally, for most games, say an FPS, 512 pixels per meter seems to be the standard. Will this need to be doubled in the future as we migrate over to 4k resolution monitors?
Just saw this on PCGamer http://www.pcgamer.com/2012/04/17/what-is-league-of-legends-supremacy/ I love the second idea of making it a dungeon crawler! would be awesome!
PNG Photo Pack: Destroyed Vehicles Download on Artstation Here are 102 png cutouts about car wrecks and destroyed vans captured from many different angles.
is roadkill pro still around? Im looking for something to completely replace maya 2012s uv editor but not a stand alone app, a plugin like roadkill pro is perfect.
Hey, yea I'm setting 512 but getting jaggies with the panel grooves I set to 2048 and they go but that isn't great practise right to work at a 2048 res in DynaMesh?
You can load mipmapped TIF and EXR Files with mentalray. They can be created with commandline tools. https://elementalray.wordpress.com/2012/04/17/texture-publishing-to-mental-ray/
doesn't work on max 2012 joeriv, when you press alt spacebar, 'move' is just greyed out BARDLER there is actually a script to do this just looking for the link
Alpha 002 release. ALPHA_002 Added GGX specular method. Please take special notice in the SPECULAR MENU area of the documentation. Set shadow taps default to 10