Woops I meant to say material ID channels not UV channels :poly124:. What I'm trying to do is make this low poly have 5 different 1024x1024 textures applied using a multi sub-object texture. I have my unwrap so that for each material ID the UV's are packed into the 0-1 space. But if you view all ID's than there are 5…
Welcome to polycount! :) Your portfolio shows that you have a solid foundation but I think you might benefit a lot from taking a closer look into current-gen pipelines for weapon/prop creation. Both modeling and texturing-wise. I've made a breakdown here on polycount a while ago that might be a good starting point to get…
Material wise, you can break up the gun into a couple of materials (one for polymers/plastics, one for metals is a nice common way), but most of the time the weapon itself is one materia. This also includes the magazine (since both are always being called/on screen), but it can be split and seperated. Any sort of…
Great progress so far. Mesh Fusion is really doing your work flow some good, it seems. For the door you've made specifically, I think there's a number of things to improve upon when it comes to readability and design. Essentially my criticism falls on the fact my eye hasn't anywhere to settle on. I think this is a…
Thank you for your feedback! I would like to mention that the light is not my strongest skill as of right now and the ss are taken with different cameras which have different settings :# I would like to mention that I am using UE5 and Lumen is used for lighting. Below is a link with a video in play mode. If you would like…
I would think it would show some damage, being stuck in the sand. Look up references for "abandoned machine in the desert" and the like. Not all the damage is going to be in the materials, I imagine an arm like this would show battle damage?
If I have any geometry in the viewport with Mia Material X applied to it then everything displays ok. As soon as I connect texture to Mia Material X the geo in the Maya viewport goes pitch black. I am having to apply textures using Maya Blinn and once I am happy with the texture placement I reconnect texture file back to…
Hello everyone, I'm currently working on a trim sheet material. In the image, you can see a piece of furniture that I'm texturing using this trim sheet. My goal is to use the same material to texture a few more furniture pieces or props. I'm trying to achieve the look of a walnut wood material. I'd really appreciate it if…
For most materials, this makes sense. But gemstones are better done as pure geometry, since refraction and dispersion are essential. Why would you want to make a flat gemstone material?
Usually when someone hears those words, they have a portfolio full of non-textured zBrush sculpts or renders that aren't using a game engine. Materials are often lacking or missing and the projects in their portfolios seem unfinished. Most game artists are "end to end solutions", meaning places don't hire people just to…