Whenever i want to make a level for a game, i just decide the theme of the map. lets say medieval will i want it to be a Forrest battle? up in the mountains? a castle? where is the castle? Make a quick top down layout of the map to get a feeling on where everything should be, get into UDK or whatever you use to make your…
The question here isn't whether Blender is or is not capable (it is). The question is what you'll be doing with the content you're making... the more likely the need for you to interface with *industry experienced* individuals, the more likely you'll have to offer a pipeline they are familiar with, and vice versa, to make…
Peta wouldn't give a damn unless you dug up a forrest to build the thing, plus peta isn't like that anyway and they'd realize that murder, no matter how virtual would be murder nevermind counter productive(this would applies to any movement). Actually I'd think peta would dig my solar powered rig. Science fiction and ants…
With all that amazing AI deep fakes etc I wonder why there is little to non of anything really useful in a realm of content creation tools. Anything I tried is so much so so I prefer to do things myself. Ai selection in Photoshop never selecting what you need and where it's just quicker to do it with magic wand, simpligon…
Hey Eric, thanks for the response. A) So does that mean I'll need 2 copies with 2 separate bipeds both animated at the same time? On top of that, each half will have to have opposing alpha maps applied to imply that the character was dismembered? I need them to be rendered simultaneously in 1 frame. The intended output is…
Thanks for the reply and info. Indeed you did a great job with the graphics, especially given that it came out a few years ago and mobile technology moves at a frightening rate. I did notice the very aggressive culling, including a nice alpha fade in so as not to pop in too much ;) It's basically what I've implemented in…
We are currently looking for someone to clean up our map (mountains, landscape, trees, houses and water) as well as edit the post processing and more or less finalize our game map. All the ground work is laid, areas are defined however it needs to be polished. The aesthetic we are trying to achieve is something similar to…
Hi everyone Quick introduction - I'm Grimmstrom and I've been working in the games industry for just over four years now as an environment artist. I'm starting to think that my art progression has slowed down a bit because I've been doing the same tasks day after day so I'm going to give this sketchbook a go to not only…
So after watching D9 way too many times I decided to try and make a game rez model of the Exo Suit. I foresee this being a longggg project but it should be a good challenge. I want to try and shoot for a tricount of 12-15k. So far I have the blockout done, its more detailed then I would normally do but I really needed to…
Hey Polycounters! The itch to brandish the personal-art sword has again grown strong and I've been debating between one off out-of-comfort-zone realism props or a fun scene. The former is really the right choice, but right now I feel like I really need a soul-charger that I can crunch on after a day of work. So here's...…