There is no software where you could do it easy and simple. If you mean re-compositing textures by moving something. Substance painter - easy working with multiple channels at once but you can't move anything precisely say 32 pixels right . But if you do it in twice of target resolution it still could be a choice. I am…
This is my script for this job, it has nothing to do with http://www.scriptspot.com/3ds-max/quadrangulate ,it works on selections,it only works on Editable Polyfn gaseste_daca_unghiu_dintre_tri_e_mic intrare index_1 index_2 =(test_1 = polyop.getFaceNormal intrare index_1test_2 = polyop.getFaceNormal intrare index_2rezultat…
Table of Contents Image-Based Lighting in Cycles Blend File Image-based lighting is a good way to quickly light your shot to better match a real-world environment. Cycles makes a lot of tools available to help you deal with image-based lights, and I'll show you a few tricks I've figured out. Start by checking "Multiple…
Here's a script "UV borders to hard edges". The algorithm is quite simple: 1) Select UV borders (used part of Renderhjs' script for Roadkill uwrapping) 2) Convert UV edges selection to EditPoly edges selection (Max is a real pain in the ass!) - my part of the script 3) Make smoothing groups in hard edges style (used script…
So I've decided to put down the brush for a few weeks and wrap my head around MaxScript. Knowing a few other polycounters have taken this trip I'm wondering if there isn't some good advice that might help make the trip less bumpy. MoP suggested the DVD's from CG Academy since they came as part of the Dom War prize pack,…
The payment system has changed please read notes below. Official site re-launches May 10th. Originally posted here Xitol is looking for a team to help with a studio start up project to be released as a digital download product. We have been sending our project concept to several publishers at least two of which have shown…
Your cylinders all seem to have the same number of sides, regardless of their size. Thus, the base and the outer cylinder appear blocky, while the inner part has too many. 20 or 24 sides would probably work well for the outer cylinder, but the base might need as many as 32. The inner cylinder seems to contain a healthy…
The following is what I did to get this to work. 1. Scaled low poly up 1000% in vertex mode. 2. Scaled high poly up 1000% in vertex mode. 3. Deleted "bottom" out of low poly head as it was causing issues with subdivision in Mudbox. 4. Merged the chest area back to the rest of the low poly head. 5. Un-mirrored the mouth UVs…
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My thoughts: 1. win XP 32 is almost dead(near complete EoL). On the other hand it cannot support more than 3,5Gb of RAM(with dirty tricks). x64 is superior in all the aspects. Vista also offers DX10 and video memory virtualization(which is VERY important when dealing with big meshes... and xp64 cannot do this). Some shops…