Hey there, I've had this question in my head for a little while now and I haven't quite worked it out or found a way around it... but I've watched all these tutorials about baking maps to use with substance painter and I'm wondering how flexible SP/SD is when you use maps from xNormal... So my problem is that I've baked…
RappaTools3 is an advanced toolset that comes with a great variety of tools for the artist working in 3ds Max. The main focus is to speed up the workflow and to reduce the click count. It offers a wide variety of tools, everything from selection tools to rendering tools. It can help you through the entire process of…
Well I forgot to create a thread at the start when i decided to try and make some skins for the competition, so il post my journey of where I started and how I've come to the point i'm at. Still open for peoples contribution on what they like, don't like and what changes you think you look the best for the project. (PS. I…
the links to download these rigs seems to be broken, anyone have these downloaded and able to share? thanks! https://steamcommunity.com/sharedfiles/filedetails/?id=187943419 I want Broodmother specifically if you just have separate rig files. Cheers!
a note on the clipping. The shader on the occluders is totally irrelevant in this case. you dont let them render, only cast shadows. I usually place them just below the hit point. so that the 3d element gets the shaowing but doesnt get a tell tale ring aound the intersection point (AO) Also mentalrays Matte shadow shader…
Instead of actually finishing a full character, I am messing with hair strands in Unreal Engine 5.3. I really wanted to see how to set up the groom component, group IDs and physics properly. Shout out to Andrew Giovannini's tutorial for hair in Unreal! I wanted to try a braid and figured this would look nice on my…
Okay, I've gone back to the Photoshop file and tweaked the roots so they're less dark, increased the brightness, the saturation, ID etc, so it is looking somewhat better now. I will still need to check how it looks with the Unreal hair shader, too.
Hello! Not sure if this is a bug, or user error. Bit of a noob, but I've encountered an issue I've never come accross before. Trying to search for this issue didn't yield anything useful yet. I'm trying to bake my model and everything is working as it should be except for the pants. The high res is mirrored for some reason…
So I did a first texture pass on a project and here are some issues I ran into: - Most annoying one, I'm yet to figure how to re-import a map once a project has been created. I often make changes to my base maps as I work through and right now i have to restart the project over again or manually find the layers and replace…