Ive been working on some concept sketches lately for a project I have in mind. Heres some images of a dragon slayer design. The idea behind it is that he has to do a lot of rock climbing to get to his prey so he'll have ropes and hooks as well as climbing harness apparatus. Heres a sketch of his axe which he will have two…
Hi there I am looking for a 3D artist who can create a high quality, well textured rock/boulder pack for my game. Please contact me at estie1@live.co.uk with a copy of your portfolio - I am especially interested in seeing any work you may have done that includes the creation of rocks and trees. Please also include your…
Hello! Small indie team Alersteam looking for a freelance environment concept-artist (rocks and stones only!) for paid freelance job on Exoplanet: First Contact. Its an action RPG in Space Western setting. Our ideal candidate should have a high professional skills and portfolio as a proof. Requirements: - Experience in…
Thanks for this interesting insight @killnpc. From that perspective, I'm thinking the silouette of my tentacular statue in the middle will evolve to something that less ressemble an octopus and more something organic and hard to describe, though still full of negative space to get some light going through. I'm also…
______________________________ ______________________________ :::::::::::::OP::::::::::::::: ______________________________ ______________________________ Anyone whose played either Borderlands has heard from Crazy earl from time to time. "Whatchu want?" Well, I'm glad you asked earl. I want to see whats inside your shack!…
I think the sculpt is looking alright, I think that you should spend a bit more time trying to get the cracks and the rock to follow the shape of the mountain a bit more as in the concept art. The cracks and lines and shape of the mountain in general spirals toward the top, your sculpt has missed that point - which is, at…
@armagon Thanks! Most of the rocks / mountains were created by me. I think a few were created by Jeff Severson as well. I want to get to posting all that soon along with a tutorial on how to setup the landscape to never have the black spot issue again. Closest shot I have so far to a texture breakdown are these for…
The outside needs work, as has been mentioned so I won't go into that. Inside looks really nice and interesting, but I'd like to echo the comments on the rocks looking too glossy. If you look at other limestone caverns such as this... ... the micro detail and rough texture always give more of a matte finish. Even when wet,…
Hey paul, this is super-nice looking. I have a few questions: -How are you keeping the colors so consistent and how did you got about finding the right postpro LUT? I find this extremely difficult, there's just so many thing affecting each other, hard to get them consistent. -Mind showing your rocks, something like wires…
Would be cool if you had more variety of your sound effects...for example you only have one rock break/shatter...you need to have lets say 4 ....so every time you break a rock randomly plays one of 4 and ....random pitch, random velocity ......kills the repetitiveness of the sounds you are using....visually what you have…