Ive been working on some concept sketches lately for a project I have in mind. Heres some images of a dragon slayer design. The idea behind it is that he has to do a lot of rock climbing to get to his prey so he'll have ropes and hooks as well as climbing harness apparatus.
Heres a sketch of his axe which he will have two of. The axe also doubles as a sort of rock climbing tool to aid him on his climb.
Heres my zbrush sculpt over the last couple days,
Still need to tighten some areas like the elbows and hands but soon will go over it for detail pass.
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Can't wait to see more!
Malus: hehe your totally right, Reign of fire is def my point of reference.
I'm waiting to see more.
Heres some zbrush work on the head I did this afternoon.
Heres some modifications on the head.
Other than that, I'm digging it!
Impressive anatomy work.. just the eyes looks a bit too near one to each other, to me.
Watching with interest!!!
Hazardous:yeah for sure, this is just blocking out the main forms and then I will resurface it
and make the asymmetrical changes, at least that the plan so far.
Lookin good man! The only thing I'd say is that the hair in the sculpt doesn't seem to take up as much space on his noggin as it does in the concept. Do you plan on making it wider / thicker like the concept?
Heres some more angles and updates. Trying to think of some good ideas for the gloves.
Keep going!
Keep up the good work!
model and concept are lookin siiiick
.Collisionz!
rendered out of maya this time.
visit him here:
http://boards.polycount.net/showthread.php?t=71069
only critique if you dont mind... in my opinion the cap is a bit too high ...move her down so she fits better and looks better...
i agree on rigging geo over geo its a pain esp with maya and skin weights crap, i know there is a way for you to tell maya to have it inherit the weight info from the underlying geo, but ill be damned if i know how to do it, might be worth looking into if you decide to go that way.
awesome work as usual from you love the Cithulu btw.
-Woog