Hello! Working on a 3D tileset like the Manufactura ones for Unity with new Pbr shaders in mind. Still working on the style. Old texture test, clay style Current test
Im gonna work on a Japanese arcade, complete with all the things i love about em, arcade cabinets, fighting machines and ufo catchers hand painted and pbr mix
Sicarius For ArtWar challenge at Cubebrush.co 107 694 tris, PBR All hard-surface elements and weapon was created at zbrush. You can find 3d model at artstation https://www.artstation.com/artwork/NB105
Recently finished my latest piece, based on a study of PBR materials and substance painter. Inspired by the concept art of Yujin Kim! I'd love to know your thoughts :D model