What are the mistakes you can spot? Also, please tell me what I should of done instead. End loops that can be ended without changing the silhouette of the object How many pieces is considered acceptable for this type of model? I would have modeled the main pieces together, that saves on UVW space Is it easier for the…
Hey there. 1. When cutting it up in max make sure you are not creating Ngon City. I can see in your hole a giant N-gon-boy. you can check by going into "selection" in the ribbon and the rightmost set of options in the ribbon lets you select polygons with <4 sides (mo den 4). in poly face mode it'll light up your model…
I don't understand, Revel isn't asking for people to pay BEFORE downloading, he's being courteous enough to simply suggest that if we find it useful in our workflow to donate something in return for his time and effort...which I did after downloading and doing some quick and simple prelim testing. Hell, the script isn't…
@aajohnny: Thanks for the feedback. Right now I'm working out more of what I'm going to do next through some paintovers. I'm definitely considering adding a bit more color to the rocks and especially to the foliage. For the rocks, a bit more red, and for the foliage, a bit darker, more saturated yellow-green. I think I'll…
Thanks nathdevlin. Good question, my PC is a little on the low end for ZB and I've always found the inserts and Dynamesh to be a fast way to crash, so Im using the original sketch done in ZB to replace sub-assemblies with a retopod version and then sculpting detail on, mostly using custom brushes made for the job. In some…
First of all, I took a quick look through your portfolio and I love your work! There are manyways to sculpt hair/beards depending on the effect/style you want to achieve. You could check out fibermesh, zbrush's 'hair and fur' system. http://www.pixologic.com/zbrush/features/zbrush4r2b/fibermesh/ If you're planning on…
hello his sternocleidomastoid (neck muscle) seems to buldge out quite far, I suggest using pulling that down a little. his wrist needs a little more definition, it might help if you relax his fingers a little more to give it a more dynamic feel. the top back also need a little definition in my opinion as for his pants, i…
If you opened DynaMask, you'll get an option to choose between full-shaded or masked mode. It appears that you're in masked mode. Unless you cancel the current DynaMask window after having chosen masked mode, you will always have a mask visible in the 3DO viewport. :smile: Here's a great spreadsheet with the current…
Hey guys, My name's Chris, I'm a publisher on the Unity Asset Store; Astrofish Games and make 3D Modular Environments. [hoping to turn it into a *we're* at some point!] All our kits are on SALE right now at -50% on the Unity Asset Store if you need a Medieval Village, check it out! ;) ASTROFISH GAMES - Unity Publisher Most…
Never really started a thread here myself, long time lurker getting over the fear of showing work. Im working on an indie project and in my free "im bored and don't feel like working on more constructive things" mode I started a new character to sort of casually create. Im relatively new to 3d and Ive never tried anything…