WOO HOO! but now we have to make it visible =/ The top line "LightmappedGeneric" is the shader type. Lightmapped is more for materials used on hammer created objects like walls, floors ect. For props and models you want to use "VertexLitGeneric" if you get into doing characters we'll need to talk about $phong, but thats…
hi guys..it's been a while i didn't update my work..been busy learning max this is the update.. I finally got the concept..It's taken from the online korean game called ZERA..It's so cool... I know I'm just recreating the model which already exists...this is my first lopoly modeling and I hope that I can learn from this by…
Hey thanks @MagicMeister The kaftan has multiple UV sets, the first is the usual for the bakes The second is where the embroidery is tiled, then both normal maps are blended together in unreal. Each tiled embroidery has its own material and then various masks allow for things like damage and dirt to be overlayed on top.…
So the main crit so far is more variation between the swords? I can agree that 1, 4, 5, 6 are the strongest in diversity and that 2 and 3 (from transitioning between 1 and 4 respectively) need work. I will definitely keep that in mind. As for them being reminiscent of WoW weapons, one extra thing I tried to take a stab at…
Grid size in unreal is 524288 x 524288 uu which is approximately 10,5 km x 10.5 km if you take scale that Epic uses where 1 uu = 2 cm. Landscape of 4033x4033 fills almost whole grid, I'd say its roughly 10 km x 10 km in size. So you just scale down from that. 1 square meter = 10.7639104 square feet
I think that used DVD sales are to blame for part of this as well. You have more consoles fighting for shelf space along with the very popular cheapo used DVD's. Whereas at my GameStop's there used to be 2-3 racks full of PC games, now its 1 side of 1 rack and the other 5 racks are all Used DVD's + accessories. They are…
1-high and low poly should have the same siluet. objects view distance also matters. you want to avoid baking artifacts from objects thats closer to the camera. 2-biggest thing i learned was that there are multiple uv maps for a reason. you can uv map the same object for many different reasons. like adding extra details or…
Hi guys. I need some advice from you all if you would. I'm currently left on a budget of 150 to 250 euro and looking for a tablet. Now i read stuff about the monoprice tablets on here and looked for them on the net but they don't seem to ship to my country (netherlands). The only other brand i know is wacom, so i would…
Maybe not many will read that text ^^ but a lot of time has past. I learned a lot from that game project even it was only a student game project. This will be the last post about it i think. On Tuesday we had to show it some teachers and so on. Today was the post mortem of our team and party of our course. Some cool games…
I know this game will probably slink into oblivion being over shadowed by Halo 2 and Halflife 2, but it deserves a look. I am having a blast playing it. Its like Dynasty warriors mixed with a real time strategy game. A combo I know I have never played before. Its a ton of fun, and the artwork is really nice in it. On the…