Started my next animation scene! Fairly rough, so lots of work to do still. As always, any comments, critiques, etc are very welcome! First pass: [ame=" https://www.youtube.com/watch?v=GN7fkl0dXl8"]Robot Scene (Animation) - WIP 01 - YouTube[/ame] Thanks for looking! :)
If you are looking for a designer / assistant for your project or business, please message me or leave a comment and I will reply as soon as possible. I have 5-star client testimonials and experience relating to the following:• 2D and 3D design asset creation and editing: modeling, texturing, uv mapping, rigging and…
Ahoy Polycount alumni, I'll keep this short and sweet. Our mod, Resident Evil: Extermination, has reached a critical stage. We have talented modellers and skinners to create art content, we have a talented coder raring to implement such content ingame - yet, we don't have a rigger/animator to bridge the gap between. What…
Hi, my name is Łukasz Dyńda, I'm freelancer 3D animator. In my free time I created simple interactive portfolio: http://unitygames.url.ph/Portfolio.html Here more animations: https://drive.google.com/folderview?id=0BzfcWJ2pvIFnQnhHcUpOczgxLVU&usp=sharing Software: Blender Contact: lukasz3467@gmail.com
Hello! My name’s Ryan Exner and I’m a 3D animator looking for work. Along with animating, I can rig and skin characters, props, and export those for use in a game engine. https://vimeo.com/173958566 Here's some additional recent personal work. https://gfycat.com/SphericalWelllitCottonmouth…
Hello guys, I am going to get straight to the point; I have made a human modal which I have also rigged, as well as modeling and rigging a 5-fingerd hand. While I have yet to encounter any major problems, a few oddities bug me: 1) Whenever I bend my characters knee (this is after adding/editing /painting the weights), the…
hi, My name is Alex Curtis and i am the co-founder/Lead artist at PolyMorphik Games We are a newly form indie games company currently working on a huge space game project, at the moment there are 5 developers working on this project, 1 programmer and 4 artists. Mostly based in the UK but we open our doors to any…
nFusion Interactive is seeking a CHARACTER ANIMATOR for a multi-platform NextGen title with a major publisher. Applicant should possess strong communication skills and must be a creative problem-solver. Applicant should be a creative and organized individual with a positive attitude that can create dynamic and believable…
I haven't used Maya for much animation before, but I do use Modo for any animation I do these days. It's pretty good in general, but it doesn't have animation layers which is a little annoying. From what I understand, there are things you'll miss from Maya. If you're not doing anything really complex you'll probably do…
Hi, I’m currently working on a ~10-minute 3D short film and I’m looking for an experienced rigger to collaborate on a main character. Project context * Personal short film (solo project) * Creature: quadruped with stylized semi-realistic anatomy * Software: Autodesk Maya (Arnold pipeline) * Goal: clean, animation-ready rig…