Ahoy Polycount alumni, I'll keep this short and sweet. Our mod,
Resident Evil: Extermination, has reached a critical stage. We have talented modellers and skinners to create art content, we have a talented coder raring to implement such content ingame - yet, we don't have a rigger/animator to bridge the gap between.
What we're after is one of the above. A stirling rigger/animator. Quality of work is the real thing we're after, and what better place to find it than Polycount, but 3ds Max use and knowledge of the Source engine /.smd exporting is definitely an added bonus.
The work would focus on creating the base zombie animation set; the ones each zombie model will use to stumble, recoil and generally eat people with. Because of this, we're not even after a full-on commitment if you don't have the time. With a quality animation base provided 'contractually' by a talented so and so, we would be all set for future zombie escapades.
This is the kind of undead guy that needs life (har har) breathed into him:
Not quite finished, skin-wise - a few seams to eliminate - but aside from that he's cocked, locked and ready to be rocked. All we need is you.
Any interested parties should email me via my Polycount contact details, or by the ones listed on our website.
Thanks for your time, amigos.
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