Hello, We are looking to seriously expand our team. We are looking for a couple of experienced Zbrush artists to work with. Artists must have these skills:* professional level in Zbrush sculpting * familiarity with optimizing/Exporting STLs from Zbrush * proficient with 3D printing (or at least how it works) * proficiency…
(Edit: if you want/need a selection of main photo references I've been working with feel free to ask. Fair warning in advance, after browsing the forums more I have to say this sculpt is significantly less 'pro' than most posts here. For now I only need advice on how to get it to look 'good' and just a better resemblance.…
I have been watching some timelapse videos on yt and I have noticed that some of them make use of an image viewer that is always on top of all other windows on the screen.This is a very intelligent and convenient way of painting,modeling or sculpting with reference always on. [ame="…
Hey everyone. I've been outta the 3D community for about 4 months due to a hard drive crash, but I recently had my head surgically removed from my ass, and got back to work! I was amazed at how quickly I got back into the flow of things! Like riding a bike I guess. However, I still feel quite rusty, so feel free to…
Im currently available for freelance work and my services includes: Low Poly Modeling High Poly Hard Surface Modeling for Normal Mapping Texturing Painting / from photo source or hand painted. Sculpting for Normal Mapping UV Mapping LODs 2d Art Concepts Primary Software used: 3ds Max Zbrush Adobe Photoshop Unreal Editor…
Hey guys! very first post in polycount I am doing a rework of an older project now that I know how to use Unreal Old projectAnd this is what I have right nowI am currently working on the landscape and putting some free asets in the background to see how it works as a whole. Still so many things I'd like to add. Also I'm…
Hey everybody, I wanted to share with you my recent portfolio piece. This is a 19th century French volley pistol, modeled and sculpted in 3ds max and zbrush, textured in Substance Painter and finally rendered in UE4 and Marmoset toolbag. Except few mask tweaks here and there everything was textured proceduraly in substance…
Yeah nice stuff. I'd have to agree with PeterMurphy above that the character is neat but the narrative under whelming. The title suggests something epic, while the character looks like a 16 yo with a cross and a rifle. The glasses are nice but contribute to an image of frailty as does the supporting anatomy. The clothing…
About your decision to make the hair less voluminous I think you should have it localized to the head. If you look at the concept there's a lot more hair over her left shoulder than her right shoulder. That means most of the hair shifted over to her left shoulder because of the rotation of her torso. I'm probably…
If you want a degree on the cheap, go to community college. Seriously. That is the most cost-effective way to get an inexpensive four-year degree that most employers will still take seriously. Almost no community college is going to have a degree program for game art. That's okay. Just go for a traditional art degree, and…