I think probably he meant there isn't enough variation and definition around the eyes. The upper and lower eyelids wrap around it evenly almost like a circle without much hint of fat or tendons causing variations, but at the same time the eyelids aren't quite wrapped over the eyeballs shape, they're sitting around it. The…
Hi folks I'm back! Took a break because of Thanksgiving. I got to the texturing part finally! I'm running into some issues though. This time I focused mostly on the base of the model, I used a Smart Material to start off and added some of my own things in there and tweaked things a bit. Added color variation and a subtle…
ok I have this posted in another forum, but I figure I will be true to my poly count comunity and show my latest works Im currently in my last 3 quaters of school, and already having a job working on some casual games, so Im pretty set on just job security and all that jazz right now. But im pieceing together a demo wheel…
looking nifty so far. This might just be my first impressions but i think it feels far too slow paced. It works for flight control which is meant to be about juggling many many slow moving planes, but it doesnt feel right in a "war simulation". The easiest thing would be to scale down the drones to a third of the size so…
Looking for a freelance artist to create several low poly car models and textures. Specifically street racing cars. The newly created models will need to match our existing car models in terms of style and detail. We'll provide references of the new cars that need to be created. Shading needs to be done through the texture…
@5rettski Observation and speculation can be informative but sometimes the best way to learn is to actually recreate the effect by starting from first principles. It may be helpful to break this problem down into it's constituent parts then work through solving each of them individually to build up an understanding of the…
Hey guys so ive always struggled when it comes to taking a grayscale painting to colour. I find painting straight to colour or just working with value with much more comfort. When I do try and take a grayscale painting to colour the result always leaves me with a muddy look. Here I am attempting to fix this problem by…
- "Going for the old style of crash" I think if you want to go with the same style crash bandicoot went in and want to push it further then you should definitely go with the PBR Stylized textures direction... It doesn't need to be super realistic, it just needs to look good no? something looking realistic doesn't define…
I'm creating a simple virtual reality car showroom for the HTC Vive using Unity 5.5.2. It will have only one vehicle at a time shown to the user, both interior and exterior. At the moment, I'm struggling to create a convincing car paint material. Browsing through the asset store, it seems that realistic looking cars are…
Greetings This my first time posting anything in the 3d art category here, I would love to get some feedback to help me improve. I had originally started this as a project for the 2017 HUM3d car render challenge, it was my first time trying any sort of vehicle modeling and the result was amateur at best but I learned a…