Do you possess that rare blend of art and technical talent? Do you possess intimate knowledge of the human anatomy that you can call upon to create realistic skeletal rigs? Can you create rigs accurately in a timely manner? Are you knowledgeable about the Maya API and can create tools and MEL scripts? The Los Angeles based…
Hey Everyone, Here is a new project I am working on. I really wanted to get back into some toon sculpting and I really like the look of these guys. I am a really big fan of Creature Box art; its a style I am comfortable with, but can have its challenges as well. There is still plenty to do and tweak on this. I am wanting…
It looks like the forum ate my first post so I will cross my fingers and try again. I'm about to start something new something I've never done before, my portfolio. I wanted to get some advice on which direction I should take. I'm a bit of a jack of all trades and I've helped out on mods and small indie projects but it's…
Here is a new character I've made. I wanted to make another hand-painted character so I figured a disney'ish character would be fun. This is Douglas Archer. He was once one of King John's archers until he got fed up of the King's unfair ways and joined Robin Hood and his gang. The character consists of 4726 tripolys and…
Building the composition based on the sketch. I used one of the rigs and character models I have made for a "notsoshort-film" I am working on. He's got more of an oriental vibe, but it will do. He's mostly going to be a silhouette here. I blocked out the street lamps, sofa, table and firepit. Usd is now referencing the…
The first thing that stands out to me is the colors are different. I would suggest picking colors directly from the reference, and filling your art with those. The next thing that I see is proportions. The reference face is shorter overall. One trick I like to use is to put the reference and the art right next to each…
I've rigged the model and it animates fairly well, I've not tried any organised actions such as a run cycle just yet, but I have tested by random motions, here is wire. and here is the model as is now, the UV unwrap may need some tiny tweaking, I couldn't find a way to do point sampling in blender so this is the best I…
Since my last post I have been extremely busy researching how to create a rig (as this is actually the first rig that I have created in Maya), actually making the rig and creating the textures for the model. I started by reading Animation Methods: Rigging Made Easy by David Rodriguez and Rig It Right! by Tina OHailey,…
Here’s some additional videos: Create Perfect Squares and Circles in MODO http://www.pixelfondue.com/blog/2016/9/21/create-perfect-squares-and-circles-in-modo Create a Woven Mesh in MODO http://www.pixelfondue.com/blog/2016/9/22/create-a-woven-mesh-and-a-microphone-mesh-in-modo Create a Microphone Mesh in MODO…
Hello, We are looking for a character rigger that can fully rig characters in Blender. The rigger would take an already created, complete rig and transfer it onto other characters that share the same body base.We would also need the rigger to rig each of the character's hair meshes and setup a system for proxy collision…