I'm the one who learned Max and now learning Maya for my job too~ Maybe I can help you something, my job is focus the modeling path~ So I only tell about the different between modeling path and some basics~ And I'm using 3dsMax 2011 & Maya 2008 to telling the difference~ So maybe some of my advices are already outdated due…
OK, many many thanks all! Lots of great crits and I really appreciate the nice comments. It's hard to judge where you're at when you've been in the same gig for as long as I have. After reading through all the feedback here's what I think I'll address: Connery is getting a major update. Lots of minor improvements but…
Hi, Some WIP renders and screenshots of this guy. All stuff have been made in ZBrush except the bag. I got blockout in Marvelous Designer of it and finished it up in ZB. Fur, hair have been made by FiberMesh and for coloring used Polypaint just to get right mood. The main exploration Thanks!
@poopipe thanks for responding. I already tested a 3 slats, with skinning and bones with the same spline all worked fine in max and Unity. The actual main asset is with multiple groups, 2 LOD’s and many objects in hierarchies. These two shutters are separate from one another are the only skinned objects with bones, a…
Do you mean like this? I place bricks by hand for the top sections only? https://www.exp-points.com/modular-building-destroyed-inside-ue4 How do you make the jagged edges on the wall and do you bake all of this in substance painter? Great, that has truly clarified what I need to do next. Thank you so much.
I agree with you on the usual methods of learning and ways of getting help. Unfortunately, due to my health, I can't follow those methods. I've tried for several months, but my health has worsened even more. That's why I believe a teacher would be able to help me with all this. It would impact me less, and my way of…
For this assignment we have to create a building using modular assets that snap together. Earlier this year I made a game concept titled Spicy Jam so will be recreating one of the environments (the Subway/underground) for this project. I didn't get to make concept art so got advice to pick an existing train station to base…
zetheros said: I was expecting to be enraged by that video (default state of being tbh) but I wasn't entirely. This isn't even all that unrealistic for new projects/engines - It is extremely unrealistic though, if you're someone who works on a legacy codebase containing thousands of instances where some code doesn't appear…
I don't know, I'm not happy how the update process of the suit works: Why is the anoying downloader always on top? I want to continue working on all my monitors while the new version downloads. Please fix this. It is annoying. Second, when an update fails for what ever reason, There seems to be no option to have the…
I hate Substance Painter . Need to paint seamlessly across multiple unique and tillable materials having different from factor . Like a tilable asphalt 2kx2k , a few narrow stripes 64x2k painted lines, and roadside edges both V tilable following the base mesh flow and a local unique cut in a complex crossroad . Plus a…