We had a bit of a forum outage yesterday, but it should be all fixed now. Let us know if you have any troubles. Higher Logic Vanilla, who writes the code our forum is running on, deployed an update yesterday which had a temporary database failure. So you may have seen an error page. Anyhow, it should be all fixed now. <3
Hey Guys, Long time no post. I thought I would finally post some of the assets I created while working on Halo Wars. Most of these are posted on my site, but a couple images aren't. It was a really fun project, and I learned a lot from it. It's a shame Ensemble had to shut it's doors. :( As always with stuff like this, the…
Hello guys, this is my first thread and I hope i am doing everything right. If not please be so kind and tell me. I searched for similar problems, but i did not manage to find them. If i have missed one then please send me a link to it ;) I am working on a volcano right now for a student game. I use ZBrush to skulpt it and…
Hello, I had spent last night struggling with what I thought was a lightmap error. After spending quite a while trying to fix the problem and then replicate the problem I found it wasn't the lightmap UV channel that was the issue but the first UV channel (which had overlapping UVs). Now from what I understand the UVs with…
Hello @Noren ! Thank you for the clarification! I put a temporary wood texture to check. (The main cupboard is 4k and its doors are 2K) I made a mistake in my last screenshot ! The main cupboard in the previous screenshot was utilising a 2K checker texture instead of 4K. Now with the proper 4K checkers, it seems to look…
Week Twenty Day 1- I finished adjusting the lights in the scene and added some small dry leaves on top of the roof. I created some level sequences and rendered them out. The rendering process didn’t go smoothly; my screen crashed several times, and errors constantly appeared in the image sequence. Anyway, after all these…
Are you still working on that bug because i'm still getting this error now and then with no way to fix it so far. Only thing that helps for me is setting up a completely new file
Hey Guys thanks for the nice words, glad its inspiring and helpful! It's definitely encouraging! Dustin: Haha man, glad your finding some useful bits and pieces here, despiting hating the style! El Scorcho: Haha I didnt make any of them man, I picked them all up either through buying them or via friends :) nyx702: What is…
Is it EXACTLY the same? Like if you zoom into a spot, and remesh, the topology doesnt change at all? Might help to now the res your re dynameshing at. and maybe share the .Obj or the zbr so we can take a look :) I've never had this happen without throwing an error. I have had it happen a thousand times while throwing…
I really like your style. Really speaks to me. Lots of mystery. Makes me feel the same way I did when I read Conan books as a kid. Are you finished with the latin facade? If not, you're going to post final images of that whhen it's done right? This skull temple looks awesome as well. My eye kind of wants the stone steps to…