Hello guys,
this is my first thread and I hope i am doing everything right. If not please be so kind and tell me.
I searched for similar problems, but i did not manage to find them. If i have missed one then please send me a link to it

I am working on a volcano right now for a student game.
I use ZBrush to skulpt it and when I used the DinaMesh i got some holes.
To fix this i used the "inflate" brush and smoothed it and then used Dynamesh again.
The model looks quite ok but then I exported it to Mudbox to look up for allkind of errors, mudbox told me that i have:
- two sided faces
- interior vertex has valance two
- zero- lenght edges
- degenerated faces
I don't know where all of this errors are or how i can solve them, please help me.
I hope you can help me with my problem.
If you have any questions please ask me, I hope i can answer them

Greetings
Evil_Fischi
Replies
Geometry > MeshIntegrity > Check Mesh/Fix Mesh
Geometry > Modify Topology > Close holes/Optimize Points/Weldpoints/MergeTris
it looks like it worked.
thanks
Also take Bartalon's advice in consideration in the future. I've run into the issue he describes a few times.
This should have nearly everything you need to learn ZBrush:
http://pixologic.com/zclassroom/homeroom/