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ZBrush Problems after Holes in Mesh

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Evil_Fischi polycounter lvl 3
Hello guys,

this is my first thread and I hope i am doing everything right. If not please be so kind and tell me.

I searched for similar problems, but i did not manage to find them. If i have missed one then please send me a link to it ;)

I am working on a volcano right now for a student game.
I use ZBrush to skulpt it and when I used the DinaMesh i got some holes.
To fix this i used the "inflate" brush and smoothed it and then used Dynamesh again.

The model looks quite ok but then I exported it to Mudbox to look up for allkind of errors, mudbox told me that i have:
- two sided faces
- interior vertex has valance two
- zero- lenght edges
- degenerated faces

I don't know where all of this errors are or how i can solve them, please help me.

I hope you can help me with my problem.
If you have any questions please ask me, I hope i can answer them :)

Greetings

Evil_Fischi

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