This thread is for my UE4 Environment: 'Camp_Hangar', to show my progress and work across the next few weeks. I plan on making: 'An Aircraft Hangar turned Refugee Camp, Abandoned not too long ago. Set during a Golden Hour, in the springs of Eastern Europe, overlooking the Carpathian Mountains. A realistic style 3D…
So it was a rocky 2017 having graduated Dec 2016 and obtaining my first contract with Iloura (Melbourne) in February 2017 for 3 months as a model/texture artist. After the three months I had an awesome 3 week holiday in the States & Canada (Canada for a Wedding) before it was back to sunny Australia. Since being back in…
Hey, little update on my workshop contribution with 3 new skins: 1. Dual Berettas Yin & Yang: The base idea behind the design was to use the special feature of Dualies that there is two of them and that you can see opposite sides in game at all times - so I can create two skins in one or just a bigger story. But apparently…
Yeah! That's what I mean with my other post, those are some really original critters! I specially like two of them: - The one on the upper right: you can see a spark of his personality on his little eye. Also the dolphin tail gives a hint on how will he swim, and the little fish on his hand makes me wanna know if they're…
It looks nice though I think isn't he supposed to be a late teenager. His body looks a bit too perfect, if you look at various drawings of him he seems slimmer and his muscles are less defined.…
Yes I did mean the legacy unfold. I'm on Maya 2016 so apparently I have a few less options, but unfold constraints work for me properly (only in the selected axis) and work on multiple shells at once. What version of NSUV do you have? because on highend3d, the latest version (2.1.3) has fixes to do with legacy unfold.…
Actually double smoothing in Max is exactly what creasing does in Maya. In Max: Put one TurboSmooth with 2 subdivisions with "Separate | Smoothing Groups" on and then another Turbosmooth without the Smoothing Groups option. The equivalent In Maya: Select all the hard edges have them have a crease value of 2 (always use a…
Would like to chip in and say DIY c-41 is inexpensive and brilliant fun (plus dead quick, once a roll of film is finsihed it could be developed in abotu 15 minutes), I use tetenal. (http://www.firstcall-photographic.co.uk/products/616/tetenal-colortec-c-41-rapid-negative-kit-1-litre) 1 ltr, for £15 and I have done around…
Never a bad thing to voice your opinion. I have done training classes where one 8 hour day cost $500 and that was just 1 instructor Here we have 2 and am working on a 3rd. If this were programming the UI for the Unreal Engine the price would be higher. It really just depends on what type of student you are. Let's gauge…
It feels strange to be reviving this thread after so long, but I figured since the central asset in this render I'm working on is the subject of the thread ... here goes. The below is a Vray render, with some very basic compositing done in Photoshop. I'm not sure where to take it... ignore the lack of a body on the…