Hey Hanpan, Here's the process I use, assuming I have my low poly mesh finalized and exactly the way I want it... Within Maya 1) Make SURE you're using ALL quads. This is important because Z subdivides every edge of your model by 2, each time you click the "divide" button. Having tris etc can produce weird results that…
So i'm working on this model in my free time just as a hobby. And i think I reached the point where i'm done sculpting and want to start retopologizing. I only have Maya to do this. Problem is I made my clothes by using the Zbrush extract feature which gave me the following result. As you can see, my clothes are hollow,…
What up polycount, I've been offline for a while since going pro, but I'm trying to get back to some personal work in my free time. The idea with this project is to learn the ropes of 3d printing and collectible production, and to pay tribute to one of my favorite super heroes and comic serials, Planet Hulk. Design-wise I…
Hey Polycount, here is a character that I have been working on for the past couple of weeks. Paul Kwon was kind enough to give me permission to have a go at modelling a beautiful Ghost Nova concept that he painted. I have just about finished the base sculpt (Very lumpy and rough), so it is time to start the hard surface…
Im currently available for freelance work and my services includes: Low Poly Modeling High Poly Hard Surface Modeling for Normal Mapping Texturing Painting / from photo source or hand painted. Sculpting for Normal Mapping UV Mapping LODs 2d Art Concepts Primary Software used: 3ds Max Zbrush Mudbox Adobe Photoshop Unreal…
Hey guys, I'm currently working on a scene of a stronghold some middle eastern country that has been abandoned due to a tank busting through the walls. Some 2D shots to give an idea of what I'm going for, very COD and Black Hawk down inspired scene. Here is some of my progress so far, bake down walls: On some areas the…
Hey folks, here's some WIPS I have been working on recently after starting the Environment Course at Visualarium, The tile-able texture hasn't been covered yet but the work flows are from various artists I have been stalking er I mean learning from. Please feel free to crit the works as I go along! For the wall I am…
My personal art dump from the past several months. I've created several 3D models before these over the past three years at Champlain College but creating characters and working in Zbrush has really inspired me. Time has gone by incredibly fast and I thought I should start posting to a bunch of different sites on my…
Basically this is to go with the noob enviroment challenge, but it was off topic there so I decided to make a thread for it. So I decided I was going to make a character over the week end, and I was browseing the internet for a concept, when I found a message on my face book from "Facebook user", it didnt have a link on…
Hello! My name is Jaime Silva, I’m an enlightened game developer at ArcForged, where we build gamer communities around compelling characters, stories and experiences. I have created more than a dozen video games over half my life, with the biggest one on its way! There’s a huge backlash in the industry regarding the poor…