hoi there i havn´t thougt it would be come so far.. but atm i´m building a model with more than 3k polys ( a shame ) theres still a lot of stupid stuff going on here and there and some places are still very vip but however, i see it more as a training place to play around with highpoly-moddeling-techniques and…
As someone who has never questioned how this works.... :) When in Unity (or any other engine) a playable character mesh is created, and i as the player "is looking through the eyes of that mesh" only the hands are visible. But when i would look at other players (meshes) the whole mesh is visible. How is that achieved? I am…
I must say, I've only been able top play the first few hours so far but from what I have played, YOU GUYS ROCKED IT. Really really nice sense of place, looks great when you're playing it. And I must say the new game mechanics like the settlement building and weapon crafting are awesome, and it was no marketing BS when you…
I learned that splines work well with extrude modifier. From my understanding in order to use the surface modifier you must close the spline first. I see alot of cars done with modeling splines and it is less geometry to deal with but is there anything wrong with doing just normal poly modeling to make a vehicle? Eric…
I dunno, that scene looks to be simply two characters surrounded by nothing. My guess is that the player is in a scenario at that particular moment that gives him limited freedom to move. I expect theres a cut to blackness or something to disguise any transition back into a non self shadowing world. The bottom line is, I…
SLOZHNY Thank you. Glad you like them :) AHRENSARTS Thanks! Oh, you know Devon Jade. Yeah, I was really inspired by her beauty. But later when a simple portrait turned into full body sculpt for image in erotic style I thought that I might get problems and started changing facial features. But still she reminds her a lot.…
Hi! Opening the Painter project, what I see is different than what you shared in your initial post, so I suppose the original post is outdated? Since I don't have a Max license, I can't check the highpoly or rebake. Exported the lowpoly from Painter, some notes looking at the low poly mesh: - there are hard edges without…
Not a fan so far so I'll get the bad points out of the way... 1) The motion blur, its TURRIBAL. In fact often the view weapon looks more like its being rendered at 5 frames a second than the smooth 30 they said it should. Most of the time I find it hard on my eyes, very over done. 2) The perks system. Maybe its just me,…
eh sort of a novice mistake by me, my ear geos were selecting both ears, so when I made my dynamic constraint it tried calculating the location of both ear meshes when I only want it to calculate the ear that the earring is attached to. For some reason it didn't work right away by just separating the ear meshes and…