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trying to think highpoly...

polycounter
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rollin polycounter
hoi there

i havn´t thougt it would be come so far..
but atm i´m building a model with more than 3k polys ( a shame wink.gif )

theres still a lot of stupid stuff going on here and there and some places are still very vip
but however, i see it more as a training place to play around with highpoly-moddeling-techniques and normalmapping stuff
and i realy should try to find a way, make stuff look like it should look wink.gif

btw. head is z-brush and these Renders showing only mid-subD .. the rest is stored in a normalmap on my hd wink.gif

and some question about the lowpoly..
is there a "bestway" du build/generate it, or what´s your favorite way to make the lowpoly?!

and sorry for my 1.50 AM english wink.gif

img->

http://www.rollin.homepage.t-online.de/mar/mar_b_07a_high_05.jpg

http://www.rollin.homepage.t-online.de/mar/mar_b_07a_high_05b.jpg

___________UPDATE:

mar_b_07c_01.jpg

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