I just got this super fancy cellphone. samsung sgh-d600 slide phone. What a waste of money. They cant even get Interactive design down. I'm selling it and I'm gunna buy a 60$ shit phone.
No one is totally cool enough, but I let it slide Honestly, I just formed the guild so I could design my own cape. And no, you can server hop on the fly, so just hop on in and play.
hmm photoshop?? Dunno for the first two but in the preference menu you can set up the scale of your "brush size slide". By default it scales the brush of one pixel, i personally set it up to 5. Hope that helps
No you can use the amount of segment like now, just make sure the joints have more space to move. See how C has a vertical slot in which G can slide for more degrees of freedom.
@AlecMoody: I will try the max threading adjustment out and let you know soon. I do not use Smartfan on my home workstation/gaming rig. The software I am using is highlighted in blue, the software that came with the Antec CPU cooling kit. Its Antec Grid I believe. As far as NRM map and AO clean-up. I was baking the object…
I can see how its inconvenient and would be frustrating having to start over every time. I really felt there were these large intentional relationships in this game design that when they are viewed by themselves, they are questionable as good choices. Such as its save game system. In my opinion, what made it "Good", more…
Hi, My all scenes that I made ever in Marmoset Toolbag 2 looks different in Marmoset 3. The most problem is I do not see any SSS on the face, I tried change the shader's settings, but not match difference result. If I change the "Translucency" slider no any effect on shader in Marmoset 3. By the way I see new sss shader…
Issue: Edgeware renders black I'm trying to make a mask with an MG Metal Edge Wear generator. I have been following the two Youtube tutorials from algorithmic on the subject. They don't do anything particularly special. Just add the generator, the maps, then play around with the grunge slider. Yet it's not working for me.…
Coming from a 2d animation background with Flash and Toonboom,I find drawing my frames efficient as I draw my characters exactly the way I want them to move.The disadvantage is the time it takes to draw say a 2 minutes animation,is way longer and ur hand gets tired bigtime. Now,in getting into Maya for serious 3d…