Hey. I've picked up 3D again after many years and remember back in school we had licenses for 3D Studio Max. I'm using Blender now and don't miss 3dsmax except for the way IK and FK worked in Character Studio. Basically in CS you can create a biped (skeleton) in a couple of clicks with IK controls ready to go. If you grab…
Hey Polycount people. Starting a new thread for my latest personal project, Dark Room. I'm working directly from a concept created by Slyvain Sarrilah. Really looking to focus on solid prop work and lighting in this piece. So far, I've managed to blockout all the main objects (besides stuff I plan to decal) and I've thrown…
Dear all, I am currently developing a game in UDK, mainly for iOS platform. It is a game somewhat special as it is developed together with a short film. The game cinematics are parts parts carefully chopped up from the film with a specific duration. The idea is that the game should replicate the places and characters that…
Hi everyone, I'm making some R&D for an animation project I'm working on and I want to give to it anime-look. I've already read the whole discussion about GGXrd tecniques and I got how the tricks they use actually work and I want to replicate that tecnique whith some improvements that I think may work but there are a few…
So there's a million concept images out there, from Deviantart to conceptart.org, google images and every 2D artist's blog. As 3D artists, sometimes we (or at least me) just don't have great 2D conceptualizing skills (or sometimes its just artist's block). Whatever the case, eventually we all come across SOMEBODY ELSE's…
Hey there all. I'm not sure if this should be in TT, P&P or WAYWO, so apologies in advance if I put it in the wrong one. Anyone who read my last blog post, erm... Polycount post, will know I'm fighting a losing battle with myself about whether I should focus on trying to become a Character Artist or an Environment Artist.…
Hi PC, I have a question concerning modular environment workflow. I have been working on this scene and I have attached 2 images where the first shows the complete scene and the second one shows what repeated geometry I have removed and planned to use as modular pieces (to also maximize texture density on the UVs) to…
I'll give a brief explanation behind this project and what I'm trying to accomplish. I was inspired by the fantastic illustrations from Matt Dixon. One that really caught my eye was this image of a tiny robot swinging above the clouds. I love the composition, the colors, and mood it sets with only a few elements. I saw it…
Hello! I have been trying to improve my anatomy sculpting recently. I was not happy with my latest character projects anatomy and also got some heavy critique for it, so I decided it was time to try to improve. I am doing most of these with 3d scans as my references, I took many screenshots of the 3d scans and mostly I try…
Hey everyone! I finally finished this material I've been working on. :smiley: https://www.artstation.com/artwork/0XdYg5 I went for a hike a couple of years ago in the Fréjus, South of France, and had the chance to look closely at the Massif de l'Estérel. Looking back at the photos I was inspired by some of the formations…