2 more props : a door and a barrier, to test wood materials. Base tileable done in s.designer (messing with Kay Vriend's free sbs ) , then assembled on the model in painter (dropping that new base into a tweaked "pirate-wood" smart material from s.share) .
Just finished a couple of hand painted character/prop pieces, really enjoying working with this style :) Offering high quality work for good, indie friendly prices. Please drop me a message if interested in seeing my latest work. Thanks!
Hey guys not sure if this is the correct thread to be posting this in so please feel free to delete or move :) I and going to be starting my 3rd year of games desing at university next year and decided to get some practise in over the summer. I will be creating 3 levels in unreal as part of a project and wanted to ask some…
It would help if the artstation link was actually hyperlinked, but maybe that's this new forum theme ;) The spray can is weak. The polygon use is inefficient - the silhouette is unremarkable and visibly jagged for 13,000 polygons, and the shading is clearly all over the place. The takeaway from this is not to use fewer…
Hello, This kind of question cannot be replied in generic terms, as there are many more factors involved than one may candidly assume. - First off for the case of the above screenshot, your best bet is to research whatever game this is from specifically : check if there is some sort of debug mode available to inspect the…
Hello! I started learning Plasticity recently and wanted to share some of my thoughts about the software. Maybe this will be interesting for people like me, who have a poly-modeling background and consider giving CAD a go. First of all I was pleasantly surprised how "artist" friendly Plasticity is. The interface is very…
Props for sure in a character portfolio. They can demonstrate that you can do hard surface stuff and props in general. It shows that you can do more than just charactersl. If your props don't bring down the portfolio, there's no reason to leave them out. In your case, they will definitely add to the quality because your…
i forget the name of the feature but there's a specific volume shadowing option for hair cards that drops off quite early - there's also a lot of options in the settings for lights that affect when certain features lod out and of course there's the thousand config options you can fiddle with. that said - you're using lumen…
Update : - 2 3D modelers have offered their help to build stages props and NPC's. - Still looking for modelers able to take care of the playable characters. If you art style matches with what we are looking for, please drop us a message :)
That is great news man really glad to hear it! I would recommend on starting with writing a story for your prop. Going back to originality, you want to make sure that you make your prop have that 'WOW factor'. Here is an idea for you to start off with, this does need to be your own vision though. Theme: Sci -Fi/Fantasy.…