My mistake I didn't mention the softwares used - Autodesk Mudbox 2009 for the high poly, Meshlab for optimizing, Autodesk 3ds Max 2009 for base mesh, texturing and rendering ( V-ray here) here is an interior shot, polycount of each machine gun is 3300 quads ( I presume its also high)
Recently, I've discovered MeshLabs , a open source application for optimizing 3d scanned models, and it turn to be quite useful. It's able to crunch the polycount of a zbrush models without loosing detail. Export your subtools as obj. and process them one by one, then bring them to max and bake :)…
Heh 1 vote for starting polycount university. *edit I will help. Just clicked on a couple job opening in the 3d world, and there's some game art production houses that do internships with some colleges in their local area, so it may come down to where do you want to work and what schools are near by?
Current Progress: Finished! - Any feedback is welcomed. https://www.artstation.com/artwork/1bPze ------------------------------------------------------------------------------------------------------------------------------------------------------ Hi Polycount! I'm posting to share a 3D weapon I've been working on. I've…
Hi everyone! This is my first post on Polycount and if you have time I would really appreciate it if you read my first post. I could use strong community feedback of experienced game designers and artists in the next coming weeks. I was a 3D artist at an Advertising Firm where I used Cinema 4D and Octane Render Engine to…
I've been hooked on podcasts lately and I'm wondering what game (indie or "big production")/3D podcasts are out there. News or interviews with artists/devs, anything interesting. Basically anything that would interest people on polycount. Thanks! I don't know if this has been discussed before, couldn't find anything when I…
Hi polycount! I made this kind of medical box to test my texturing skills, which are really weak I guess... This is the realtime model rendered in marmoset. [ame=" https://www.youtube.com/watch?v=NzVuTYWfCkM"]Medic Pack - 3D Videogame model - YouTube[/ame] Let me know what you think!
Hey everybody, So I am new to polycount and currently just wrapped up my first mini environment within UDK. In this project i learned alot such as mesh painting, 3d modeling tricks, and lighting within UDK. Feel free to give me any type of critiques i would really appreciate it. Thank you
Hello, I am a fairly recent graduate and trying to hone my skills and advance to a higher level of 3D art. Please provide any feedback you can think of for this piece and any references to tutorials or anywhere that helped you along the way. This is my first post anywhere, I appreciate the feedback greatly.
Hello everyone ! it's my first post here on Polycount, i hope i didn't miss anything before i post. I want to become a 3d character artiste in the future, but im still faaar from it, so i'd love you guys to critique on my models here, thank you ^^