@Larry Good points, thank you. Will definitely add more polys to the cylinders. And also light it up a bit more. Not really sure about the final composition either, should probably give that a bit more thought to get a better workflow. I've been making three different textures for the floor. Standard / Very broken / Wet. I…
Sweet work swizzle! MD is ace once you get used to its "quirks" I use it a lot, especially in work that requires a male/female of the same garment, swap avatar, adjust pattern a bit and bang second high poly done (mostly :D ). I think that a solid base in cloth sculpting is really helpful when creating stuff that concept…
Well, this sort of pertains to limb replacement... A few years back I was working on a Mod and one of the guys did ZBrush sculpting for a company that manufactures the Fleshlight. Turns out the guy sitting next to him modeled giant penis sculptures (I think they're called dildos) that were printed out in 3d. It was…
Yea post #1 and #4 i was using picasa which aparently didnt work out to well for me, so i started to use photobucket now for the newer post, i wish i could remove the older post that didnt show up. Ill be posting the final version i am about to bring in zbrush probbaly tonight and ill start my sculpting but right now im…
Three major hitting points now would be: 1) Eagle insignia on door is flat and almost invisible against door. You could easily sculpt something out based on that shape for a lot of depth in the material. 2) Low poly chimney has no defining shapes. It looks like a beehive. Needs to have brick shapes modeled in and cut out…
I was the character artist for this map, Winter Peak on SteamVR Home. For those unfamiliar, its basically a "home map" or landing zone for when you're in VR on Steam, where you can access your games etc. All the assets are also available as an asset pack so community users can mix and match to make their own maps :) Had a…
I've been working on this project in my free time for the past month or two. I mostly do prop/environment stuff for work, so it's just something that I wanted to do to improve my character modelling skills and get more familiar with Zbrush. It's actually a second iteration of the model - the first file got corrupted. But…
Inside we'll take a quick peek at a few things happening at three other 3D community sites: NextgenHardSurface, Game-Artist and ZBrushCentral. Next Gen Hard Surface There's a great planning thread on a UDK level by user Neolight. Thread's like these can be the most effective way of presenting your projects. It's how I do…
Hello everyone, my name is Guillem and I'm a 3D student from Barcelona. This is my first post, and I will share to you the project that I'm doing in Zbrush. Please feel free to give any type of feedback / tips / resources! I will be working in this project until the end of the month. My idea is to do the sculpt with Zbrush…
Hey! My name is Eugene, I'm a Hard-Surface Artist, I'm looking for remote part-time job, freelance orders, and in 1 month I'd be available to work full-time and open to relocation. Please take a look at my portfolio: https://www.artstation.com/eugenethemodeler I also have FREE tools that can make you work in MODO more…