Unity accepts native Maya files, but I'd suggest using fbx. We've run into issues where the native Maya files corrupted and we were forced to convert everything over to fbx. Also, just a friendly note. Unity also accepts the use of .PSD. So you can work directly from Unity using PSD's without the need to export another…
Hello guys, i change my units to cm and save the start up file but when i restart blender it doesnt start with cms. Is there a way to save it like that.
I'll preface this post by saying I'm in no way an expert with either engine, so take this with a pinch of salt but I have built a (very) basic fps in Unity with custom weapons/ammo and some env interaction/conditions etc, and in my opinion there's still no contest with UDK... it's by far the superior toolset I think. In…
That's something I'm wondering about, actually. I tried out importing some GIFS into Unity to judge them VS. the full-color TGA textures, and there was SOME size reduction, but not as significant as when I just viewed the TGA and GIF side by side in a file manager. SO I think Unity is probably converting the GIF and for…
We're trying out bundles at the Asset Store, you can already save $35 with the bundle but it's currently at 50% OFF. We weren't initially going to be part of the Unity Asset Store Reboot 2020 sale event but It's the best time to get it, I don't think we'll be doing this promo again soon. This bundle includes 3 of our…
Hi guys, I'm trying to make a tattered cloth robe for a character but I'm not sure of the best way to go about it. My initial thought would be to use an alpha map. I'd paint the areas black/white where I want them transparent or not, then in zbrush I'd sculpt the cloth wrinkles etc and export as a normal map. But the…
Hey so I'm working on this long boat for a school project. It's going to be done in high poly and baked down to low with normal maps. The final goal is to import this thing into both the Unreal and Unity engines. I know it's no where near detailed enough for high poly yet I just thought I'd post the initial base and then…
Electric Mammoth Studios is seeking a highly-skilled Maya generalist for a short contract. The successful candidate will be tasked with: Transfer of motion capture data to a custom rig Re-targeting of mocap and some clean up Creating character sets and animation clips in the Trax editor Exporting .FBX takes containing…
Wait for Unity 2018.1 in April, it's JUST around the corner. It's the first version in Unity's history supporting skin shading with a proper translucency and SSS, officially. Current "Standard Shader" is pretty limited to non-skin materials. But if you really wish to play with such things now, then you'll have to get Unity…
Sorry for the late reply! I mean unity requires a butt load of extra shaders and scripts in order to look good you know? you probably already know that vanilla Unity is great for programmers but less awesome for artists. This is the kind of lighting i would love to have in unity without shelling out a great deal of money:…