My version of the machine gun M247H Variant as seen in one of the Halo: Infinite. Made in Maya and Render with Arnold Main Renders: Grey: Wireframe: Turntables: Shaded Grey Wireframe
passion project for me as a transformers fan So here is my interpretation/reimagining of the classic Deceptions Soundwave. Made in Maya and Render with Arnold Main Renders: Grey Main Shots and Asset Breakdown: Turntables: Main Grey
A decent portable reader with an eye-friendly display is something I have been wanting for a while now and this new device from Sony looks quite promising. Here is a rundown of the screen technology it uses... http://www.eink.com/technology/howitworks.html What do you guys think? Anyone interested in something like this?…
following up my last project I really wanted to focus more on the presentation of my work, so I put in some extra effort when it came to compositing the renders in Photoshop. I took advantage of Zbrush's ability to export a mask render pass to get a clean image with a transparent background that I could use to enhance the…
I've not done any art with it but I did have to build a little plugin last year to handle some naming issues on an older painter version. from what I remember you get a texture set per tile and you can paint across tile boundaries - i forget whether it's possible to assign a different shader to each texture set. on more…
Looking for a 3D digital painter to paint a high-detail miniature model for my tabletop game, The Hunt Eternal. This is for key art and marketing — I’m not looking for game-ready PBR textures but instead a hand-painted, stylized render like you’d see on box art or Kickstarter campaigns. Project Overview: * 1 STL model…
Project: Prospera - a Renaissance-era island logistics city builder (think non combat Anno in pre-industrial Mediterranean) Developer: Velarion Games (solo indie) Engine: Unity URP Type: Freelance / Contract Timeline: ~4–6 weeks after a paid test task (flexible, quality first) Budget: $3,000–$6,000 USD for the full scene,…
Haven't been on here in a very long time! Have been doing some 3-D work, but its been hard because of no motivation to. I want to improve alot and beable to make something decent looking.. Here is two renders i did of the Edmund Fitzgerald. This is standard 3ds max 2010, Rendered under the default renderer. No Mental Ray…
Okay I have another issue...I'm trying to render my scene through lumen and I gotta say I'm having a very difficult time getting the render to look decent. Are there any suggestions on how to improve renders? Please help me it's driving me insane. Also, it only looks like this through sequence, in game it's fine.