you have those wierds edges because of the smoothing, i dont have a lot of time to explain that but maybe someone else can, but you have to change smoothing groups in different areas Also, you have a lot of horrid edges. The bridge of the nose between the eyes for example, what you have made there is two faces that do not…
I agree with what's been said. Most of that stuff already exists or would be easy enough to script. Here's a very basic texel-density script I've written that someone might want to improve upon. Next step for me is to add a query for the existing texture size, but I suck at scripting so it's progressing very slowly :p…
You can take carvuliero's suggestion and make ten or make one that can make 9 other variations of female figures? including obese. It is a slight bit more complicated but well worth it (at least for me & others since its spawned countless market place versions.) Or try your hand at this the thread speaks for its self, this…
let me start by saying, i'm aware that "polycount is not your blog". however i do have art concerns too. when i went to the last polycount meeting, i told the guys my girlfriend and i were expecting... it was still early days, but damn i as excited! it was my first child (technically... she already has 3, i count them as…
I felt it was time to update my portfolio whit a little better look and I am almost done, have some "ajax" work left but other then that it is done. I would love it if you guys could have a look at it and say what you think. New portfolio: http://www.springare.net/site3/ and for those interested ;) Old portfolio:…
"The Worldstone's destruction, and Malthael's attempt to erase humanity have left Sanctuary a dystopian battleground, as Nephalem wield their newfound power self-servingly, even as people flock to them, seeking safety from their horrific clash! It is a far cry from the peace Diablo's defeat promised a decade ago!" [on…
Hey Guys, I am taking a break from environments for a bit and have started on a vehicle. This is based 99.9% on Mark Steven Raktraktor. Here is a zrender of its current state: I have been working on it for the past 3 or so weeks on and off, it's been really fun so far. I started in max and brought it into z brush to shape…
I have been trying to work with these texture all day to get something that looks better then what I had. I was reading this tutorial... http://www.citiesxl.com/index.php?/content/view/36/2/lang,en/ and when I saw the color map, I noticed there was not a lot of detail included. Some variations, a little dirt, but for the…
Here is 90% done greybox (one more detail pass left) of my gunship. Idea for it came up when I heard a lot about "Fighter plane is Space" critique some time ago for certain games, I was like - hey lets make a space helicopter. Design guidelines were meant to be similar to how Star Citizen is approaching their designs -…
I'm thinking about moving to the left coast if I can't find work down in South Florida when I graduate, I have 3 questions: 1) Is it worth moving to where the industry is and looking for a job door to door rather than rather than sending your reel/resume to companies/studios from another location and saying you are willing…