I've been working on this for two weeks now so I thought I'd get this thread up and running. Progress has been going great when it comes to making the assets, however lighting this environment has proved difficult. The skylight is making the shadows on static meshes brighter but leaving the landscape shadows dark still. In…
Hey Polycount! Haven't posted in a long time, thought i'd rejoin yall! hopefully with something everyone will enjoy :) So I'm working on an environment based loosely on a New Zealand forest while I learn to hand paint textures. some reference and ideation. The initial plan, without foliage(i've since decided to tone the…
Quick art dump before bed =] - Desert-scene sketch - Random BUFF DUDE speed-sculpt - Course was 3 years, standard Bachelors of Arts Uni course in the UK. Cinematic was a 2-semester group project, but out of 4 of us in the group, I did 2 of the characters (plus rigging for all of them) and one environment scene (Rocks,…
Looking good so far, but you could push the composition a lot more and have a stronger focus point. The sky is super high in contrast where the landscape isn't. Try to have a better balance. Use the most contrast and saturation where you want the viewer to look at, for example the car. Right now the sky screams for…
Thanks, to be honest with you I have some ideas about negative space, but none of them seem strong enough. One would be to show some opposite mountain chain in the background. I think I can achieve that with a custom skydome maybe. synergy11: three tiling textures (4 with the older brick texture but it shares the same…
Thanks M1neh, will continue tweaking the alpha for grass distribution. This was mostly a "hey, does it work" pass. XD The scene is actually going to be unlit - it's got mobile specs and when I discussed it with my tutor he agreed that I didn't need to put in lights. I may put in one light to create shadows but I can't do…
@FemCharles - Thanks! TBH, this is getting to a problem i thought i could get round in the painting stage but i'm going to have to just sack up and redo the UVSheets. One has all the wood on it in one texture and i thought that would be ok at the start. It's obvious now that if this is to look any good the wood needs to be…
I got a key for the 7 day beta thing. (sidenote: they pulled "EQ" off of "Landmark" for clarity.) I remember being really excited about the voxel tools and the building aspects, but as it stands gathering is super grindy and building a lot of shapes requires a lot of tedious work arounds. This feeling might spawn from…
I would recommend the 660 over the 650, the ?50 brand are a lower end card and really only for home theatre systems or laptops. Also corsair make some of the best PSU's but some of them do suffer from buzzing noises. I would do a quick check and avoid the ones that do. As for the computer as a whole, next gen is just…
Hey jaball, Your friendly neighborhood killaball here! I like how simple your website is one click and I'm looking at your art good points there. A few suggestions if I may, Concept artist and UI artist are way different jobs from each other... or at least they are here at my work. If you want to go the more concept art…