yeah with the official "Weight tool" when you select a bone in the viewport, this bone is highlighted in the list. With the original "skin-helper" when you select a bone in the viewport, nothing happen. you have to select it, in his boneslist :/ We can show all bones with a right clik=> Hide un-used bones, but it's not…
By the way another way to get the cool tubes Tinman made: 1. Model shape 2. Select the edge loop you want to be the tubes. 3. Extract the edges using the create edge from selection button found in edge or border. works with e mesh as well 4. Select spline and go under it's rendering options and turn on renderable in…
You're going to need the white arrow to select and copy parts. Just select the relevant points and ctrl-c ctrl-v. Then you should be able to just rotate/mirror/whatever. edit: that's 'a' in photoshop cs3. If you get a black one, press shift-a, or just go to the arrow that's below the pentool in your toolbox, and hold down…
Never used it in my life, but I just fired it up now... With the VertexPaint modifier, select Vertex sub-object mode from the floating window that pops up. Select all verts. Click on "Adjust Color", below the sub-object selection area. Set the colour to whatever you want. That seems to work for me. I guess you'd set it to…
Hey guys, I've been working on a small script to make my workflow a little faster at work. It's a multi .CNT (custom format) exporter. I want it to export to the defined path using the model name as file name. eg, C\Users\Greentooth\Desktop\Box001.CNT and repeat this for every selected model in the scene. I've been playing…
Dear Polycounters, I'm having some strange problems as of recent with my Maya, I believe it's happening within a single maya file but I'm not quite sure. I'm not sure if any of these problems are related with one another, but I have the following problems: Problem 1: Sometimes when I try to open Windows >…
Hi, my name is Timothy and i'm from indonesia. I'm a beginner of technical stuff and currently a student. Recently i started to develop some scripts to help me finish my final project in my university. All of this script initially was intended for my personal use only. But i thought it won't do me any harm to share some of…
In Maya i have to define where to export the fbx first with: File - Send to unreal - set unreal project Here i am not sure what folder exactly i should choose so unreal detects changes on meshes automatically. I can select the rootfolder but its no help because it creates an "import" folder which is not visible in unreal…
I'm wondering if there's a way to apply a stencil or stamp to selected faces a la the stamp tool, without having to paint it in manually with the overlayed stencil feature. The stamp tool seems to do this to some extent, but leaves the round falloff. Basically, I want to be able to create a suitable stencil in PS, import…
Need urgent and fast help here guys. I'm trying to export an object with animations from a geometry cache (it's a duplicate of an object animated with muscle deformers) and Maya gives me the error message: "The FBX plug-in cannot export the Geometry Cache for the following reason(s): No set is selected for geometry cache…