NSFW FTW! \o/ pm the nud.. oh, wait. You should consider cleaning up the nose/cheeks/mouth area, overall form is good, but it would benefit from doing some cleaning up in areas like that. I'd suggest pushing the bottom *mouth* lip a bit, and you have enough vertices to make the eyes a bit more realistic too. Just a bit of…
Ok agree with most of the comments about the work... onto the site itself; Remove the updates page, no one cares Remove the links page, its useless - and so are the links to your "community profiles". People want to see your work not your various forum posts (which you also don't have much of anyway). The only place I can…
Come to think of it... 9 - switch 1st/3rd person t - talk wasd - move space - jump & double jump q - switch to grenades tab - scoreboard e - pick up weapon/swap current weapon for weapon on ground(also the use key in the future) r - reload(hold to continue reloading the rifle and shotgun) ` - open console lshift -…
all hail the grace of the box, cleaner of meshes! fixer of scaling errors! remover of unclean rotations! seriously though, forget about the 3ds max object-level "mirror" function, it'll remove a major portion of your problems and scaling issues. use the mirror modifier instead. also, whenever a maxscript performs an epic…
I don't know about other guys who think this is ok or alright but this is an unacceptable model on all levels. The good thing is every beginner does the same at first. LP Aside from not matching proportions low poly has A LOT of useless geometry and is too dense. Any geo that doesn't add to the silhouette or is needed to…
Hi EMJAY1970, feel free to create a new post when you ask a question not related to the original topic. To answer your question directly, remove the rollout from your Custom Attribute and it won't show in the UI. nodeMasterID = attributes obj_Identifier( parameters mainP ( nodeID type:#node…
@BARDLER Thanks for the feedback. I thought it'd be a good idea to put text in some places to give some background information and provide some context for my graphics, but perhaps I am in the wrong here. All the images are clickable which I thought could account for some smaller sizes but maybe it's not clear enough. I…
Probooleans retain all of their individual operands as live, editable objects. This makes it easy to go into each operand and reduce segment counts, remove tertiary details etc. Note how this is still a Proboolean object and we haven't done anything destructive. Now our problem is unwelded verts, n-gons, and concave…
thanks man, Well my whole workflow is directed towards the lowpoly end model, so when i'm building the HP i'm trying to make it easy for myself when i will create the lowpoly. -so for the engine i've modelled the big parts separately from the outside in (so only what is visible is detailed, the rest is just capped/hidden…
Hi N3reu :) I couldn't give you a complete feedback because i estimate that i don't have enough knowledge but i saw 2-3 things you can improve in your portfolio :) First of all, try to bake your lighting in your ue4 envi. Avoid the technical messages as "lighting need to be rebuild"... It's sound like an unfinished…