Personal project. Working from a Tyson Murphy concept https://www.artstation.com/artwork/bOVgG was thinking of hand painting this (similar to this https://www.artstation.com/artwork/4X2rY), but i think i'll make it PBR.
Is it possible to blur based on mask intensity in udk material editor? Since roughness does something similar I was wondering if it could be used to cheaply mimic pbr...
Maybe a bit offtopic and i do not want to rant: Isn't this exactly "the problem" also in other areas (even other "industries") ? "The industry" does not define clear standards (and also the management fires everyone doing the real work).. So not only the newbies does not know what to put into their portfolio but also the…