Hi all! I'm starting a long project to learn as much about Unreal Engine and modern workflows as possible. Just finished a detailed blockout, and going to dive into world geometry details and materials. I'm also thinking about making all of this completely interactive. Not to completely reverse-engineer the whole Morrowind…
"[...] Back to the main thing - I met an old friend of mine a while ago and he shared with me the project he is working on. I am not able to share the details but long story short it is kind of a game engine (not something revolutionary new I get it) but the thing that caught my attention wasn’t the tech itself, but the…
So, i have cleaned up the LowPoly a little bit -> 573 Tris. It looks so: And here is a quick Bake with the OLD High Poly, and the new cleaned Up Low: Here is the LP Checkermap: Maybe i can make a LowPoly to HighPoly here, to get nicer bake results. Like Pedro said. Blockout, and then cut it to a HighPoly with nice…
[ QUOTE ] just out of interest, why 2d?. surely if you are making a character in 3d , it would sensible to try and sell it as a 3d model also [/ QUOTE ] Just my opinion: 2D animation looks much better when it´s made from individual renders of 3D model. I was trying to animate a 2D character made in photoshop few years ago,…
Ok so this is quite off topic but I recently got a new k800i and I noticed a strange occurrence! Previously when I put my phones near my speakers I get some static interference noise thingy that makes my speakers go "beep beep beep" etc, I'm sure you know what I'm on about... Anyway with this new phone, it causes my…
Your character's brain cage is too boxy and Frankenstein-like as a result. I don't know what kind of character you're going for, but if its just a 'generic' male, I think it'll add to the final result if you make him less "perfect". Slope his forehead a little, make his head rounder, or maybe even make him a little…
Hey all, I have just finished university and I am currently studying at CGMA on Clinton Crumpler's UE4 Modularity course. I am currently working as a Localization QA Tester at one of the major publishers in my area. The job in itself is okay, however it is minimum wage and zero hour contract therefore it has no stability…
Hi guys. Quick question for you: I'm still working out the kinks in my high poly to low poly baking. Generally, before I bake I average all my normals on the low poly mesh. But if I understand correctly, I should be making some edges hard? How do I know which edges should remain hard? And this has to be done before the…
I'm having some odd problems with Photoshop. I need to make a image with precise values in certain quadrants. I have an RGB, 8bpp 1024 map broken up into a 5 by 5 grid of black-to-white value swatches. I need each swatch to be a precise value from 0 to 255. Then I want to take this image as one channel (still with these…
Not bad for a first shot (mine were waaaay worse :) ) I don't believe scuplting out of a box is a good way to make textures. Some like to start with a displacement map extracted from photosources with software like CrazyBump or Knald and then start sculpting on top of the displaced mesh. If you want to keep a tiled result…