You might be right, a tillable texture with the separate model for the edges, it beats stitching all the verts together. Props to Blizzard for how ever the hell they pulled it off!
Thanks for pointing me in that direction Bek! The quad chamfer looks particularly enticing for saving some time modeling. A friend of mine pointed me in the direction of a plugin for 3ds max called tex tools. In this application I can align uv islands by 90 degree increments. Just thought I would post this tidbit of…
I have been playing around with unreal ed trying to to make volume lights and searched the net for this but I haven't found a tutorial that describes how to make volume lights in unreal ed. Is this possible? What's a good way of doing this? I'm playing around with the lighting and trying to add fog to this dungeon at the…
So I've been searching a lot about the tablets on the google and there's just a lot of information, I have Wacom One (Small) and it's really frustrating to work in a small space of that tablet, I was thinking of going with Intuos 3D Medium but then I thought I might save up more and get Wacom Intuos Pro Medium instead, is…
Hello! This is pretty much my first time posting here, I did make a couple posts before but I'd rather forget those :P . But I'm doing stuff now that I'm sure I'll need help with. I'm coming from primarily using Blender, and I'm now learning 3ds max. I knew I needed something project based to keep me focused so that's why…
Hello, looking for 3D modeler / artist who will help me finish my small project. For my simple game I need one "little-big" low-poly model of arena with cartoon style textures. Scale from MAX coordinates: plan view 500x500 units player is 1x1 units (no need to model them) Simple bounded arena with box ground. I will just…
Just in case anyone here live in the philippines and in the manila area "Xavier School Fair + Highly possibly Visionaries (my indie group) first talk about well Art Production for Comics/Games/Animation etc (technically on comics but either way the production process for these are very similar anyways) + Our first indie…
Hey polycounters, We're an indie game development company working on "The Final Stand" but previously called "The Survival Games." We've been working on the game more than a year and very close from release on Steam, we've been successfully greenlit and looking forward to start selling the pre-alpha for it soon and we're…
You've already been at school two years and this is what you got? Get out get out now! Find a new place to take classes. Your not going to get a job with what your being taught there. Hell on-line courses for a few hundred dollars is gonna beat this stuff to a pulp. !