Company Description As a company we focus on creating mature, graphically realistic games with a deep focus on storytelling. We are currently in early development on a realistic (both graphically and mechanically) and visceral, squad-based FPS with a preparation aspect as well as action-adventure and RPG elements, in…
Apply Here! Our Cinematics/ Choreography Team is responsible for creating compelling cutscenes, interactive dialogs, and cinematic elements of action sequences coupled with excellent pacing and acting using animation libraries. Through cinematography and character acting, they deliver the greatest visual impact to the…
Project name:The Standing Description: After a deadly virus plunges the world into chaos killing 85% of the human population there are now what they call “zones” these zones are watched very closely by the surviving government, people are checked every day for the virus, even if you touch the spit or any human waste or…
Indie space adventure game, Gears of Eden, is looking for a 3D environment artist / level designer to create a detailed and driveable stylized asteroid model. We currently have a temporary model in place that serves as a good placeholder, but it uses one texture and is lacking in unique features and stylized locales. We…
Hello, We're a small team working on a project for a JRPG inspired game. The story is outlined, documentation is nearly complete, some foundational coding is structured, and we're looking for talented artists to join us on this adventure. This is a long-haul investment working closely with a few other people to craft…
Hello, hello my fellow adventurers! I humbly submit myself to the wrath, fury, and fiery critique of the Polycount community. Although I lurk way more often than I post, I have learned much from my time here. :) For a short background, I've been "out in the wild" of the industry for about 4 years now. I switched from…
Before the adventure begins, i may re-post this on unity forums since it may be more suitable there but of course since i haven't any experience in unity i haven't yet bother. I'm slightly curious on what level can unity support, real time water for those of you that aren't aware of what it is. basically real time water is…
For 2013 I made a new years resolution to improve my 2D art. I've always felt like 2D art was a weakness and really worked hard to improve. Here is some of that progress. Keep in mind this is about 1/10th of the art I made, and some of it is really painful to post. But I'm happy with the improvement and feel more confident…
Our Cinematics/ Choreography Team is responsible for creating compelling cutscenes, interactive dialogs, and cinematic elements of action sequences coupled with excellent pacing and acting using animation libraries. Through cinematography and character acting, they deliver the greatest visual impact to the widening…
Overview Our goal is to create a game that is very emotional. To create such a game we need very skilled and passionate Artists. One Thing Left To Do focuses on an emotional and deep story with complex characters and relationships. It tells the Story of Raymond E. Hanson who wants to commit suicide but just one moment…